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Spring's Ballet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2 | 4.820 | 4.820 |
Overall | #39 | 4.330 | 4.330 |
Enjoyment | #81 | 4.170 | 4.170 |
Creativity | #437 | 4.000 | 4.000 |
Ranked from 100 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a platformer where you actually control the platforms (finally!)
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The game is beautiful in the way it looks and sounds.
I can't say if the role reversal has been at play at all, but I did enjoy the game
Thank you! There are two role reversals in the game: one is the main mechanic of "playing" as the platforms instead of playing as the frogs, a subversion of typical gameplay, and two, at the end of the game, when you reverse from that and can control the frogs instead of the platforms — a quite literal role reversal :)
Well, so long as you enjoyed it. ^^ The initial idea was "platformer wher the platforms are the interactive elements (instead of the avatar)". As I elaborated the design, I eventually decided to get rid of any scrolling, and also to involve several avatars to create a progressive challenge. It resulted in the game as it is now, which is actually closer to existing action-puzzle than a platformer when you think about it. While the theme was the root from which emerged the idea, the final game might have landed on a place of its own.
In any case, thank you for your feedback!
Sooo cute! Like this game!
Thank you!! :)
Thanks, glad you liked it!
A very cute game (specially frogs) ! Music perfectly work, I love it. There is good and fun !
Congrats to the team !
Thank you very much! :)
I absolutely loved the art and music in this! The sound design was really good -loved the accordion sound when moving the lily pads and the frogs were super cute!! xD I like that you could pet them at the end too -excellent use of the theme and fantastic work! :D
The idea to interact with the frog at the end came during development (when I realized I could reverse the roles again). I'm glad I was able to add it to the final game. ^^ Thank you very much for your comment!
absolutely stunning visuals and audio. an absolute joy to play! i also love the way there is no "game over" screen with a restart, you just press and a fresh frog pops up, that's brilliant design!
I like solutions that are both elegant and lazy to implement (why restarting the game when I could just pop the frog back in? :p). Thank you for your kind words!
Loved the way the music is incorporated into the game! It goes so well with the art style too. Beautiful
Thank you! The game was designed with the music in mind, I'm glad that you enjoyed it.
Absolutely insanely good presentation, the music and the art is so good for just 48h, actually just good in general. Plus the sound effects fit well.
The only problem I have with the game is that it's too easy, as long as you have one frog you can easily go on forever, and there is no scoring system so you end up playing for a while until you get bored.
Thank you for the kind words! If I'm understanding your critique correctly, there is actually clear progressive difficulty measured by the XP meter up top, and a definite ending to the game with a bonus feature afterwards. Did you only ever get to one frog? Or am I misunderstanding you altogether 🤔
I just meant that I found the game easy enough to the point where I could just play forever at which point I had to end the game myself. I did get to multiple frogs but I personally would have prefered if the game had defined an end-state for me rather than me having to suicide my frogs because I had been playing for too long.
Truly not trying to be pedantic, but there is a defined end-state once you fill the XP bar after your third frog, with a "Thanks for playing!", an end to being able to move the lily pads, and a bonus feature afterwards 😅 When I've watched players play this game, reaching the end generally takes them only a few minutes. Are you saying you reached this and it wasn't a clear enough ending? Just trying to understand what your critique is.
Oh I didn't realise it was 3 frogs to win. I just sort of focused on one frog because I thought it was about how long you could survive. So maybe the real critique is the goal wasn't clear? Or maybe I just missed it >:\
I haven't heard goal clarity being an issue in other comments, but I'm curious what could be done to make the goal/progression clearer... food for thought!! I appreciate you taking the time to clarify your issue :)
As Jaylus already pointed out, there is indeed an end state. ^^ But it's only implicitly indicated (through the progress bar and the music). The game is not about "how long can you survive", but "how far can you get" (by feeding as many frogs as possible). You make an interesting point, since this goal is apparently not enough clearly indicated.
Anyway, it's cool that you still enjoyed the presentation! Thank you very much for your feedback.
What an amazing little game. The sounds and art are beautiful! The little details like how moving the platforms or the frogs jumping influence the soundscape add a whole new layer. Really well done definitely one of the most beautiful games I have played this jam!
Thanks so much! There are a lot of beautiful games in this jam, so that's super kind of you to say :)
Really sweet of you to say! :) This game is all about pleasant details, I'm happy to know that they're appreciated.
This game is so pretty! There are so many design decisions that went into making this game that just make it perfect, from the musical Lilypad’s to the slowly increasing count of frogs, It’s really well made!
A super zen game with stunning visuals :]!
Had a lot of fun playing this ♡
Aww, thanks so much for taking the time to play and comment, Paris! 💕 Glad you enjoyed :]
Really glad that you enjoyed the game, thank you for letting us know. :)
Guyyyys that's per-fec-tion. The gameplay is sweet and easy to grasp, with a smooth incremental difficulty. Presentation wise it's... just amazing. I'm always astonished at games which achieve a lot with few things, but there, this is top-notch. Art is purely beautiful, and the music (plus the evolutive sound of platforms) wraps all of it up to be a wonderful piece of creativity. I'm truly amazed! That's a 5 stars all around in my book!
You're always on point @Itooh, great job!
Thank you very much! I had a very small scope this time, so we were able to polish it on nearly all aspects. I'm happy to see it paid off.
Wow, it was gorgeous, this is so relaxing I could play it for hours!
Congrats! 🐸
Thanks so much for the kind words! :) 🐸
I'm really happy that you enjoyed the game. Thank you for sharing your impressions!
Wow. Amazingly beautiful. The music... incredible.
Thanks so much for the kind words! Music is all Itooh; agreed on the incredible comment :)
Thanks! Really happy you enjoyed it that much.
Thought it was going to be easy, and then more frogs appeared! Great game well done :)
Thank you! :)
I enjoyed keeping the additional frogs as a surprise. :p Thank you for your kind comment!
Really clean art, great job!
Thanks for the kind words! :)
Thank you!
Love the art style, it reminds me of a children's book
Thanks! I love the illustrative style of children’s books, so that’s nice to hear :)
Thank you. It does look like a children's book! Really happy you enjoyed it.
Love the art!
Thanks, I appreciate it! :)
Thanks, glad you liked it!
So simple but so addictive. Also the art is incredible. So cozy, love it!
LOL, thanks so much for the kind words! I've heard from reputable sources that the creator of aforementioned incredible art finds your writing hilarious and you should totally message her should you be interested on collaborating at some point near or far :)
Such kind words! No GOTY award is safe from our collaborations. We would win them all.
I was a bit afraid the randomness of the game would make it frustrating, it's nice to see that it's enjoyable. Thank you for your comment!
What a relaxing game! The frogs are so cute as is the art. Great work :)
Thanks, that's kind of you to say! Glad you found it relaxing :)
This is a different one of us from Alcove, just finished the game myself there and what a pleasant sensory experience the whole thing was. The art style is so rich and full of texture and sets such a perfect stage for the indeed ballet like hop and skip of the frogs in their own little musical world. Gameplay was still a little bit of a challenge for me too at times and contrasted in an engagingly fun way with the relaxing nature of the music and art. Such a lovely game guys!
"A pleasant sensory experience" is such a kind and elegant way of putting it; thank you! Your feedback is very kind and well-worded; I appreciate you taking the time to comment :)
It was tricky to balance the challenges of the game with its contemplative nature. I'm glad it worked in the end! Thank you very much for your feedback.
It's nice to learn that you had a good time! Thank you for your comment.
What a nice little game!
The art is fantastic, and the music is lovely. I really liked how a frog falling didn't mean losing, but just dropping a level in difficulty, allowing you to keep going and beat it!
Using a single platform for all three frogs kinda trivialized the challenge tho. Maybe making it so that you can't draw a lily pad when more than one frog is on them (like if it was too heavy to move) would have supported better what I understand is the intended play.
Overall a lovely experience. Thank you for sharing it!
Oh, that's such a good suggestion! I think Itooh and I both noticed the one-platform strat shortly before the game went live, but your suggestion is a smart fix — I can easily see some SFX and motion intuitively implying heaviness.
Thank you for sharing, and thanks so much for the kind words, as well!
That's a really clever suggestion! It would indeed fix that difficuly issue while still being easy to understand.
Thank you for your feedback! Cool that you liked how the levels were handled, I tried my best to have a difficulty that feel fair without being too punitive.
It wouldn't be an Itooh game without music lol. Nice one, it's simple but efficient. Well done, this is think your best game so far!
I have a reputation to maintain! :p Thank you very much for your comment. I'm quite happy with what I could achieve this time.