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I used to be an Adventurer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #432 | 4.173 | 4.173 |
Overall | #596 | 3.815 | 3.815 |
Creativity | #804 | 3.840 | 3.840 |
Enjoyment | #1056 | 3.432 | 3.432 |
Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You took the arrow to the knee!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Loved the concept, the art, and the music.
There is so much character and charm on display!
i really like the artstyle, good job man 👍
Its so cool to see how you approached basically the same idea! Compared to our game I feel like your game is waaay more streamlined so that I actually understand what to do (also thanks to the tutorial). I love how you actually have to hand out money - and it works so good! Enjoyed it a lot, even though the king is an a*hole ;D
ikr, imagine being so rich and not handing out change, what prick!
Its so cool to see how you approached basically the same idea! Compared to our game I feel like your game is waaay more streamlined so that I actually understand what to do (also thanks to the tutorial). I love how you actually have to hand out money - and it works so good! Enjoyed it a lot, even though the king is an a*hole ;D
good game, it's very relaxing and entertaining.
Nice game! Felt very tactile, just needs some more feedback on resources. Looks great!
Cool idea, it would be nice to see some development of it
Lovely visuals, and fun gameplay. Sadly I was a few coins of the first week so had to spawn 1 in, was gutted! If this continues in development I would definitely love to play! Great job on the jam :)
I really liked the exchange resources idea, but is it random for each charather or is it a fixed amount?
it's based off which quest you assign! Each hero takes a cut of the quest reward, with a small degree of randomness to stop it from being 100% predictable
Lovely art!
Damn! Amazing aesthetics, responsive gameplay and more importantly it was fun! Great entry!
Really nice work on this game. "Papers Please" vibes! Encountered a small bug where I couldn't ring the bell after doing the tutorial then starting my first run, it was after the first npc went, reloading the page and going straight into the game without the tutorial after seemed to sort it and had no issues after.
Cool artstyle I see the vision. Poggers.
very fun! I love the art
Super great stuff! I especially like how the tasks felt tactile, they never felt too static. The fact that there are a good number of tasks in the game is also great. No criticisms that haven't already been mentioned so all in all, a great submission!
I like the artstyle. Gameplay reminds me a bit of Papers Please
beautiful game! did you code this outside of an editor?
this was made using GMS2 as its engine of choice!
beautiful art style! The main issue i ran into was getting stuck when i ran out of money. Some sort of "You lose" screen would be a good addition. Great job! I definitely got Potion Craft vibes with how the candle and stamp worked.
Aw thank you so much! We were actually working on a lose screen but ran out of time, haha. If we build upon it we'll be sure to add it in, thank you for the feedback!!
crazy idea for a game i love it