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Olm in the dark's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1296 | 3.654 | 3.654 |
Enjoyment | #1398 | 3.288 | 3.288 |
Overall | #1581 | 3.397 | 3.397 |
Creativity | #2471 | 3.250 | 3.250 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The mouse reverses the roles of several objects and changes their state. Also, in this shmup, you don't shoot - the enemies shoot for you.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Incredible art style, and really interesting main mechanic! The only way this could have been better is if there was more.
Great work!
Was an interesting mix of puzzler and bullet hell. I liked the art and there were a lot of mechanics going on. Wasn't able to beat the boss :(
I did not expect it to turn into a bullet hell! fun!
It's so pretty! Good game, I like how you introduce how to play with two small levels before introducing the boss. Great job!
This was a cool game, not too sure how to defeat the boss but it was good well done.
Really good game, I also have to agree with other comments, the boss is hard hahaha
Sweat game with an interesting concept! The initial levels were quite easy. The boss was super hard but fun to beat. I couldn't figure out if switching the crabs on the side of the boss room is helpful or not, so I just sticked to using one side and dodging/deflecting their projectiles.
Simple and clean, nice job!
That boss was crazy ahaha! But that was still fun and challenging, really love the artstyle too!
Cute concept!
really nice mechanic there. i would love to see a polished version of the game!
I love the theme of undersea depths. there's a crab that puts on sunglasses and has the world in a bucket; the game is quirkily charming. The mechanic of deviating bullets is also pretty cool and well utilized by the levels.
That said, there's quite a few negatives. The game is short, even by game jam standards. The axolotl having such a long tail makes for a weird hitbox both in wall collisions and dodging bullets. having an audio or visual cue when the player runs out of stamina would've made the moment-to-moment gameplay more readable.
I couldn't figure out how to fight the boss! Regardless, very impressive - its not often you see a jam game with a final boss :D