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Olm in the dark's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1296 | 3.654 | 3.654 |
Enjoyment | #1398 | 3.288 | 3.288 |
Overall | #1581 | 3.397 | 3.397 |
Creativity | #2471 | 3.250 | 3.250 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The mouse reverses the roles of several objects and changes their state. Also, in this shmup, you don't shoot - the enemies shoot for you.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I feel like the way I actually beat the boss was kinda cheating
I hid between two of the shooters, and occasionally opened up the other side for half a second so I could hurt the boss a bit
Holy crap that boss is hard, solid game.
Really interesting concept and mechanic! The boss kind of came out of nowhere and was really tough but it felt good to finally beat it :D
Cool mechanic! The boss was unexpected and I love him.
The crab with sunglasses looks menacing! :D
Great idea, nice art and soundtrack, I found only 1 tiny bug, you can turn when paused :)
Great job!
The game looks great and the mechanic is good. Also there was a big change of difficultie when you got to the boss room but I liked it, it was unexpected. the vfx and sfx were both very good and the game was fun. Well done!
That bosfight caught me off guard and it was very epic, all the other levels could have been a bit more dificult tho. I like it.
Cute graphics, snappy gameplay, I like it.
Cool, funny and charming game with a very hard but rewarding bossfight!
Great game!
*I found out, that you can cheese the boss by going to the opposite side of the fish (a bit on the right of the entrence) and spam clicking the projectiles.
The olm is the real predator of the world.
Good, you-play-as-the-villian, schmup!
Boss difficulty spike might have been less brutal if there were three phases where the boss begins with one projectile and it increases with each phase alongside adding a fish to each alongside it.
Solid submission, I like the mechanics and the boss fight was really cool! One improvement you could consider is making the fire rate of enemies slower but their damage higher, so you can retain the difficulty while giving the player more options to dodge / time to plan their moves.
very epic boss
Really cool! The enemies fire too many projectiles, though
Loved the art style! didn't quiet understand how to fight the boss, but the rest of the game felt quite polished!
Cute game that blends puzzle and action, great job!
cute game, the boss is mega difficult tho
Boss is really difficult. But good game!
The art looks great!
nice game! :D