I feel like the way I actually beat the boss was kinda cheating
I hid between two of the shooters, and occasionally opened up the other side for half a second so I could hurt the boss a bit
Criteria | Rank | Score* | Raw Score |
Presentation | #1296 | 3.654 | 3.654 |
Enjoyment | #1398 | 3.288 | 3.288 |
Overall | #1581 | 3.397 | 3.397 |
Creativity | #2471 | 3.250 | 3.250 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The mouse reverses the roles of several objects and changes their state. Also, in this shmup, you don't shoot - the enemies shoot for you.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Really interesting concept and mechanic! The boss kind of came out of nowhere and was really tough but it felt good to finally beat it :D
The crab with sunglasses looks menacing! :D
Great idea, nice art and soundtrack, I found only 1 tiny bug, you can turn when paused :)
Great job!
The game looks great and the mechanic is good. Also there was a big change of difficultie when you got to the boss room but I liked it, it was unexpected. the vfx and sfx were both very good and the game was fun. Well done!
Cool, funny and charming game with a very hard but rewarding bossfight!
Great game!
*I found out, that you can cheese the boss by going to the opposite side of the fish (a bit on the right of the entrence) and spam clicking the projectiles.
The olm is the real predator of the world.
Solid submission, I like the mechanics and the boss fight was really cool! One improvement you could consider is making the fire rate of enemies slower but their damage higher, so you can retain the difficulty while giving the player more options to dodge / time to plan their moves.
Loved the art style! didn't quiet understand how to fight the boss, but the rest of the game felt quite polished!
Leave a comment
Log in with itch.io to leave a comment.