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Swappy Shrooms's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #330 | 4.085 | 4.085 |
Overall | #675 | 3.776 | 3.776 |
Enjoyment | #720 | 3.598 | 3.598 |
Presentation | #1322 | 3.646 | 3.646 |
Ranked from 82 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Click to reverse objects' roles!
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I'm always a sucker for good pixel art if my own game didn't give that way. it was a fun idea and i like the extra layer the push mechanic brought to the game
This has to be one of the most creative games in the jam. The fact that you can control the score and that's a part of the puzzle is amazing! Really great work!
well wrapped!
Very creative game with good presentation. Only problem I had with it is that the movement is kinda wonky when being a tree and having something inside.
Very well executed! It's also very fun to know that you can even become the coins and scores! The puzzles are hella addicting as well, well polished!
Edit: Though I think being able to walk off screen should just be disabled if it's gonna kill you anyways.
Very, very nice game. Like the gameplay, the puzzle design, the art and the music. Good job guys!!!
I like the puzzles and the art, really cool take on the theme! I like how polished everything looks as well. Great job! (I also did a platformer role reversal.)
Super fun and creative puzzles. Great music and visuals.
10/10. Great job!!
I had several "ohhhhh" moments, great puzzles! For some of them, I wonder if it might be better to have 'incorrect' solutions be more obvious. I bashed my head against the wall trying to abuse coyote time longer than I should've :')
Really cool take on the theme with some unexpected solutions. Gave me baba is you vibes but you most definitely did your own thing with it.
I liked a lot your take on the concept. However, since some objects aren't controllable in some levels while others are, could be helpful if there were some indicators to it.
Since I smartn't, didn't manage to finish it all the way thru - but pretty neat.
Edit: On a second note, affected objects could be a bit more consistent between levels - Since it's weird that in some levels the flag isn't controllable and that the score is in others.
Cute game, a little confusing at first I kind of accidently stumbled into what I was able to do by just randomly clicking. Still really fun and matched the them really well!
Edit and spoilers: I went back and finished the game after someone helped me with one of the solutions because you can click the numbers apparently (but only sometimes) also you can click objects that you weren't able to click before. This is a pretty creative idea but it needs to be a little more consistent
That was fun :D
We also wanted to implement changing the properties of the objects in our game, but unfortunately we didn't have the time anymore. Though the game's architecture would even allow it. Nice to see how other teams have implemented this idea. The different objects make this game very varied. The puzzles are not too easy but not too difficult either. Great work!
well executed role swap game although some concepts could be explained more, I enjoyed this
Really good idea which creates interesting puzzles, great job! :)