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A jam submission

ShotbackView game page

Revive civilian casualties by reversing bullets stuck in walls.
Submitted by Waynetron (@waynepetzler), Liminal-Zero (@liminalzero) — 1 hour, 24 minutes before the deadline
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Shotback's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#544.2284.228
Overall#754.2574.257
Creativity#1214.3034.303
Presentation#3514.2414.241

Ranked from 145 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Revive civilian casualties with bullets that usually kill. Your role is to clean up after the bumbling Super Squad tactical unit has "cleared" a room.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 81 to 62 of 101 · Next page · Previous page · First page · Last page
Submitted(+1)

Very fun and polished game, the idea of reversing bullets to revive people is something unique and fits the jam well. Could easily become a full game with more levels and mechanics!

Submitted(+1)

Nice! Great concept, could easily see this becoming a full game! The presentation is fantastic and very well polished, gameplay feels very smooth, and the concept fits the theme very well!

Submitted(+1)

Really good game, all around!

I personally would have loved if the Gold bodies were introduce much earlier, but I also recognize that erring on the side of slower/easier progression is overall a better approach for a jam entry.

I hope to see a post-jam expanded update, because I definitely would love to play more of this!

Submitted(+1)

I really like it! It's a cool inversion—maybe not strictly a role reversal, though :p —that you've come up with. There's a genuine concept to explore. However, I find it a bit demanding to ask the player to exit the room in addition to saving the victims within the given time. Moreover, I get the impression that the most important thing is to save the civilians... isn't it? That's what I enjoyed the most, rather than having to run towards the exit afterwards. Apart from that, it's a great proposal. Bravo!

Submitted(+1)

Wow, this is a polished and fantastic game with clean, simple but fun gameplay.  It reminds me of the movie Tenent and I will not surprise to see this game comes on Steam one day. Very Good Job!

Submitted (2 edits) (+1)

I loved the presentation on this one (although I played without sounds on) and the idea. It really is a beautiful game and the different victim types were really well introduced. The snapping mouse added to that polish as well. One thing I’m surprised nobody mentioned however is why oh why put a timer??? I feel the easiest improvement on this game would be removing it, and it would allow for more interesting puzzles where you feel like a detective figuring out the origin of each bullet. More importantly the timer made this a lot harder to play with a track pad and stressful. I don’t know I really disagree with that decision even more so because of how top notch everything else was. You should consider pushing this idea even further once this is over for a full release!

Submitted(+1)

My goodness, this is, just, wow. Really fantastic job, it's such a clever idea and just about perfect execution. Honestly, the only gripe is the sound fx and lack of music, the sfx are pretty harsh on the ears and a soundtrack would be nice, but, seriously other than that, it's just so well done, I mean the way the game plays, the rate at which new mechanics are introduced, the growing complexity of the puzzles. Definitely one of the best titles I've played during any jam.

Oh and random thought, were you guys inspired by the movie Tenet at all? The whole reverse bullet thing sorta reminded me of the time travel stuff in that movie haha

Developer

I actually didn't think of Tenet when making the game ( But, I think we actually did make a passing comment once).  I agree, there is obviously a very strong comparison though xD. Maybe I should watch it for some inspiration haha.

Submitted(+1)

One of the best games I've tested so far, it's really good work.

Submitted(+1)

I like the game. Please add more mechanics and levels.

Submitted(+1)

Good enough to be a steam game please make it one trust. Art, level design, tempo, gameplay loop were all very satisfying and well made. Good job all around

Chat - "very cool" "you got you shots back"

Submitted(+1)

Fantastic presentation and design. The pacing of the game is well constructed and each new mechanic is introduced cleanly and intuitively. Super rad.

Submitted(+1)

Really great game loop, it was heaps of fun to work through the puzzles and see the new mechanics introduced. The only negative I can think of is the lack of a soundtrack but other than that it was a perfect jam entry in my opinion.

Submitted(+1)

NICE! It's actually VERY nice!! I had a lot of fun playing your game. It's well executed, fluid and satisfying. The game is self-explanatory and you understand quickly what you should do and what you should'nt.
Great job!

Submitted(+1)

I loved it! Very clean game. Lovely style! You got potential on your hands! 

Submitted(+1)

5/5 5/5 5/5 that's a really good game and i would definitely play a full version with more features and more levels :D

Developer(+1)

Just replying here too! We want to make a full version, but lets see how it goes :)

Submitted(+1)

Wow, this game was well thought out. I really liked the game design and concept you guys went for the theme of this jam. Very creative idea!

Submitted(+2)

Nice use of a simple mechanic and really well polished! i don't know how complex would be to implement, but a curve bullet would be cool.

Developer(+1)

That's a cool idea. It reminds me of applying spin to the pool balls in old pool games and seeing the helper line curve.

Developer

Oh, I like the idea of spin 

Submitted(+1)

like how you can still get someone's brain working with such simple mechanic

great presentation too ,good job

Submitted(+1)

Like the idea, the puzzle part of the harder levels where you have to figure out which bullet killed who is pretty fun. A bit of music, even placeholder ones, would go a long way to make the game more lively

Submitted(+1)

such a creative puzzle! live it!

Viewing comments 81 to 62 of 101 · Next page · Previous page · First page · Last page