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Rock Adventures in Rock World's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #721 | 3.875 | 3.875 |
Enjoyment | #729 | 3.589 | 3.589 |
Overall | #1592 | 3.393 | 3.393 |
Presentation | #3510 | 2.714 | 2.714 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of moving your character, you move the world
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Great lil game, it was like playing VVVVVV with all the room names and the backtracking. Nice addition of mechanics during progress too.
the metroidvania twist was insane great game
This game turned into a Metroidvania and I lost my shit. Rock Adventures in Rock World is a whole ass experience. Lovely work!
really good I love the presentation the whole game is super interesting just fun
Great level design. Clever use of rock paper scissors!
Never knew that I would see a cute mustachioed rock :D
Nice concept with the rock - paper - scissors, overall great job!
Really enjoyed the concept! The puzzles are fun to figure out, and the powerups open new pathways you couldn't reach before. The overall theme of rock-paper-scissors and creative level names (previous game jam themes!) also add to the fun. If you do a post-jam release, one suggestion I have is to nerf the up/down movement powerup - after getting it, the game can sometimes feel like a top-down platformer with inverted controls. Good job on making so many levels within 48 hours!!
It's definitely more OP than I thought it would be, but I also kind of love how it just completely breaks the game too -- it's meant to mostly just be a last thing you get kind of thing, and to let you look at the puzzles in a new light. But yeah, if I add more in a post-jam I'd probably try to do cleverer puzzles with it, I think I just started getting obsessed with naming levels after the past themes that I stopped making actual puzzles.
Loved the idea and execution of the game!
These puzzles are great!
Wow! This was incredibly impressive for a 48 h game jam. The level design!!! The feeling of the graphics and music was like an old game for windows 3.11 :D Congratulations! You have made a game which works so well, is a great puzzle challenge, yet ballanced so it never feels too frustrating!!
was definitely not what i expected. There were so many puzzles for 48 hours jeez. The music is thematic as well.
I absolutely wasn’t expecting this to be as good as it was. The mechanic of moving the stage is great, but you added so much more to it, like the branching and repeating levels and the items you pick up… you’ve basically made a Metroidvania!
Also the sense of humour is really good, I had a good laugh at some of the titles 😂 great game!
I'm extremely impressed with how many complex puzzles you were able to design in such a short time limit. There's some excellent eureka moments, and some surprising unlocks too. Got as far adding a new dimension to my experience, which opened so many doors. Particularly impressed by the fact it's not just a linear journey.
The movement can be difficult to track, I'd love to see some more contrast between the game elements and the background, and some indication of movement to help bring it together.
Fun game and the twisted levels were great. Like that you leaned into Rock Paper and Scissors.
Nice! Mind bending! Trippy!
I'm so sorry Lakitu that we all judged you back in the day -- we didn't know
This was really fun. I feel like it's difficult to make challenging but solvable puzzles in 48 hours, but you nailed it.
Nice! The puzzles are well done!
I like the perspective shifts caused by the looping boundaries.
Great game! I really liked the concept, and the execution was good.