Play game
Flog's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #613 | 3.810 | 3.810 |
Presentation | #662 | 4.000 | 4.000 |
Enjoyment | #670 | 3.619 | 3.619 |
Creativity | #881 | 3.810 | 3.810 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This is a golf game where the ball has a static position and you instead hit the course to complete the hole.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
Nice game, a pity there are just 3 levels so far. It was fun to play!
Cool idea, love the graphics!
Cool concept, it was very confusing trying to swap hitting the goal with hitting the ball lol.
Fun concept that was well executed. Music also paired well with the gameplay, for a calm experience that could be played to relax.
Good job!
what a twist
Has anyone completed level 3 with 4 strokes? I think it is possible but I am too impatient to do it
Suuper interesting take on the theme here, took a little to get used to the rotation but I got the hang of it. A lot of fun and silly potential with this one with a little more time! Good job overall though!
I like the concept but had some issues with the rotation mode, I'm still not certain as to where the level pivots around. Good job overall though!
Thanks! The level always pivots around the ball.
Simple, but really well done. I liked this a lot. I wish the levels were a bit more interesting, though---it felt like the game never really progressed beyond the introduction phase. The holes could also be a bit bigger, since the ball can only be hit in the four cardinal directions and it gets frustrating to have to precisely maneuver the ball. Good work overall!
Thanks! Time got away from me on doing much with the levels unfortunately.
More predictable rotation was one of the main mechanical things I would have liked to do more with to make it a bit less fiddly. Fixed degrees based on power, or maybe having it more likely to stop at intervals of 45 degrees were some ideas I would have liked to play with.
Big fan of having to hit the course to rotate it - Though I feel like the camera should have maybe been centred around the ball to maybe make taking a stroke a bit less confusing
I was back and forth a lot on the best way to do the camera, and could still use some iteration for sure. I think the main problem I had with centering on the ball was some further hittable surfaces being off screen if the ball was near an edge. But maybe that plus some manual camera movement could have felt good.
Ah true I hadn't considered that. Maybe centring the camera on the ball only after you hit the course? Then when the course stops moving it moves back so you can see the whole course.
I like the clean style, fun idea, game is quite fun. I like how you managed to balance the controls about turning and pushing the track, I took me a little but once I got that the ball is the center of rotation I got into the game. Nicely done.
The control is a bit confused at first, but when you get the hang of it, it’s quite fun.
Yeah, I made it and still hit the wrong direction occasionally haha. I think I needed to do a bit more visually to show that the ground/ball are static and make the course movement more obvious. Glad you had fun!
This is such an incredible idea! So well executed too. Honestly you deserve so many positive ratings for this.
seems very underated as the execution of the idea seems very sleek
Simply amazing. The best execution of "roles reversed" that I've seen so far.
Thanks, I appreciate it! I would have liked to make more levels or get rotation feeling a bit more precise, but was pretty happy with the concept.