Super nice little game.
Mechanics are easy to follow and the theme is undoubtedly fulfilled.
A nice in-game instruction for controls would be great, but it is a really polished game (regarding any type of bugs with the boxes).
Criteria | Rank | Score* | Raw Score |
Enjoyment | #644 | 3.710 | 3.710 |
Overall | #1106 | 3.628 | 3.628 |
Style | #1474 | 3.652 | 3.652 |
Creativity | #1719 | 3.522 | 3.522 |
Ranked from 69 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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In This Game, Players Adjust The Size Of Platforms To Progress.
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Super nice little game.
Mechanics are easy to follow and the theme is undoubtedly fulfilled.
A nice in-game instruction for controls would be great, but it is a really polished game (regarding any type of bugs with the boxes).
luv the overall look of this, and the implementation of the gameplay is pretty polished
Great game, nice idea and it looks very cool. it's polished and it shows !
Keep up the good work !
Great artstyle! I almost felt like a gamedesigner for a second there!
I feel like you had a really great difficulty curve going, I'd love to see more when you're not a time crunch!
Music is a great vibe. I noticed the parallax scrolling in level 3, and when I turned around to see it again I got a good smile out of the 'I was here' I can see a lot of polish in this, but a few pieces of feedback I have:
I accidentally noticed you could pick up two at a time in the level with the two horizontal scalers and that's really great quality of life. However it's easy to bump another platform you're standing on and it becomes selected, and then you fall through. Maybe have a second input to confirm selecting another if you continue with the game? Maybe right click.
The last level gave me a lot of trouble, but I could see it being intentional. It didn't even occur to me to try running through the platform I thought I had to jump over it.
Once I did figure it out though, I accidentally kept bumping the second platform on the one I was standing on and falling through :)
Really great submission!
It is a fun core mechanic. Bet you used transform.localScale a couple of times.
its cool seeing another game that took scaling pretty literally!!
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