I disagree with this expectation. 🙃
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Scale it down!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #63 | 4.422 | 4.422 |
Overall | #422 | 3.927 | 3.927 |
Enjoyment | #453 | 3.813 | 3.813 |
Style | #1742 | 3.547 | 3.547 |
Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the game is about scaling down images and 3d models as an intern of a videogame company
Development Time
(Optional) Please credit all assets you've used
Music & Sound: Epidemic Music
See other minor assets on full description (sprites and 3d models).
Comments
Good game! I got 10 stars on composition with red blue and yellow. But I stopped at the stop sign because i got 3 stars. I hope you check out my game as well!
Loved this unique take on the prompt. You made smart choices with the design where things that might have otherwise been a source of frustration (like the lack of an eyedropper tool) actually made the game more fun. There were a few times where my score felt a little dubious, but I had such a fun time overall!
That was great, I felt super called out when I didn't get enough stars, lol. Such a creative take on the theme!
Ah yes, AAA company asks me to scale down the Godot logo. Very based company
This is such a unique take on the theme, human-done compression technique is something I never have thought before. Maybe the game could be less tedious by providing paint tools and such, but I guess that's the point of this game lol
Great concept! I'm unsure whether there is an internal timer but I did feel rushed hihi
Really unique concept with great execution, wish being an actual intern was this relaxing!
This is such a fun and creative game!!!!
I could recomend having a more clear indicator of the color you have currently picked, like and extra square in the corner that only shows that color. I was also really impressed by the algorithm to check how similar it is to the expected image. Awesome game <3
Does it have multilanguage and detects the language of my browser or is it in Spanish by default? The game is incredibly good, it shows that you have thought outside the box and have interpreted the jam theme in a very ingenious way. I find it incredible that you have managed to develop something that seems so complex in less than 96 hours. Congrats!
Yes, it is in English and Spanish, and should detect your browser/os default language, although for some of the text I didn't have the time to traduce it properly. You can change it on the setting to your preference. I have a jam template that I share fully with the menu code, feel free to reuse it: https://github.com/jynus/godot4-jam-template
Hilarious! Got a bit tedious at points, but super creative, and well made! I'm impressed you practically made the game twice, once with 2d and another with 3d!
Inventive take on the theme! The rating system is so harsh though, constantly getting 4's and 5's, but I love games where I can add my creativity to the game, and this is a great example of that.
Really like the take on the theme. Hits it right on the head, and comes up with something unique. Relaxing and enjoyable to play,. I only wish for more quality of life features to make big levels less tedious, like a fill tool for the 2d part.
This game is incredible!
I really enjoyed my time with it.
Now I finally understand how compression works !
More seriously this is a pretty simple concept, but the execution is great, I felt like an artist! (Look how much effort I spent on this one!)
I was surprised the game also had a 3d mode, which is definitely harder to use (holding left click doesn't put multiple blocs...), but very cool.
I feel like this game could be expended some more because it's really fun. And having to match the colors was really satisfying.
Congrats!
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