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A jam submission

Transform.ScaleView game page

Scale the Character to your liking in order to quickly pass through the level
Submitted by ThePhantomDriver — 6 hours, 40 minutes before the deadline
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Transform.Scale's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#1604.0514.051
Overall#8603.7183.718
Creativity#10933.7443.744
Style#22243.3593.359

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You can scale the player to platform through levels

Development Time

96 hours

(Optional) Please credit all assets you've used
see description for full credits

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Comments

Viewing comments 20 to 1 of 25 · Previous page · First page
Submitted

5:12 - That was super enjoyable ! The idea is so simple and works super well, very great execution. The level design is very creative and is only hard when you make your own life difficult. The controls feel great. I just didn't think the music was fitting with my high octane gameplay :°)

Submitted

I got 7:17 .. turtle speed :"D

Very simple yet very fun! intuitive controls and nice polishing, liked the recoloring and loved the menu input style mix with the tutorial!
Good job! ^^ 

Submitted

This game actually shocked me when I realized it was the player who scales. I like the art style and the intro tutorial is well made. My main feedback would be to make the walls collision mesh fully solid because I ran into clipping errors quite a bit also it occurred to me just now but if you could make the player shrink toward the direction of motion that would be epic. Overall great game and it really did surprise me :D

I really really like the game, it feels cozy in a way that i very much enjoy!

Submitted

Platforming feels great, and the level design makes really good use of the scaling mechanic! I quite liked how you used lighting and shadow to quickly denote the indented path and pitfalls, very solid entry.

Submitted

The visuals and lighting effects are great, and the level design is also unique.

Great concept,  and really easy to pick up controls

Submitted

Very challenging but fun!

A fresh and original idea, gameplay feels fun and dynamic! I clipped through the walls a couple of times though, I think it occurs when the character is scaled up too quickly.

Submitted

Simple but fun gameplay. Should add more game juice and post-processing effect like neon glow.

Submitted

Game looks and plays great! well done 

Submitted

This is so lovely! Simple yet effective!

Submitted

Probably the best game that tried something similar to this one. I enjoyed the clean aesthetic. For a first submission is incredible.  

Submitted

Probably the best game that tried something similar to this one. I enjoyed the clean aesthetic. For a first submission is incredible.  

Submitted

Really great game! Love the mechanic, it made for some really good puzzles! Really like the art style too! Great work! 👍 

Submitted

This is simple but so much fun. The movement is so satisfying, i feel like this is going to be a speed run game.

(+1)

Honestly so fun, such a great example of keeping the mechanic simple but well-designed puzzles make the player get creative with how they use the mechanic. Well Done!!

Developer

Thanks alot!

Submitted(+1)

The speedrunning capability of this game is really high, you did well with this.

Developer

Thanks!

I really like to add speedrunning capabilities to my games since I like to speed through my games during testing

Submitted(+1)

The game has a lot of potential, some bugs like trespassing the walls on scaling can be fixed but the puzzles are really well thought and done.

Developer

Thank you!
I had a fix for the bugging through the level but it ended up even more buggy so I decided to remove it and pray that it doesnt happen too often

Submitted (1 edit) (+1)

Fun and well-executed puzzle game. Only real critique is that there are a couple of places where you can escape the game and fall out of the map

Developer

Thank you so much!

After the Jam is over I will probably come back and try and fix them, my primary prevention method was even more buggy so I removed it for a more enjoyable experience

Viewing comments 20 to 1 of 25 · Previous page · First page