THEME💡
🔲 What theme?
🔲 Sure, I guess
🔲 I see what you did there
🟩 Nailed it
🔲 10/10 Philosophers crying
GAMEPLAY⚙️
🔲 “Game” is a stretch
🔲 Confusing but works
🔲 Basic and well done
🔲 Very creative
🟦 Never seen before
SCOPE🌎
🔲 Blink and you’ll miss it
🔲 Bite-sized
🟩 Balanced and just right
🔲 Aimed high, respect
🔲 Elden Ring?
DIFFICULTY🏔️
🔲 Playing asleep
🔲 Some brain usage
🟩 Easy to learn / Hard to master
🔲 Difficult
🔲 Prepare to die… again
GRAPHICS🎨
🔲 MS Paint
🔲 Not bad
🟩 Clean
🔲 Impressive
🔲 Reality 2.0
AUDIO🎵
🔲 None
🔲 Earrape
🟩 Basic
🔲 Groovin’
🔲 Eargasm
BUGS🪲
🔲 Bugpocalypse
🟨 Disruptive
🔲 Infrequent
🔲 A little glitchy
🔲 Perfectly smooth
VERDICT📝
The theme implementation in this game was executed very well, though it did come off a bit on the nose. However, this led to some extremely creative gameplay that I personally haven’t seen before. With a bit more polish, I think this could be an exceptionally fun game. The biggest area where the game fell short was in its level of polish. Issues like screen tearing, the ability to glitch out of the terrain, and buttons that could softlock you—forcing you to glitch out to reset—definitely impacted my overall enjoyment. That being said, considering how ambitious and creative the mechanics were, some of these issues are understandable.
The music provided a nice ambient sound without being grating, and the art was similarly pleasant. I particularly liked the occasional use of lighting and wish there had been more of it. Overall, this is a very creative game that nails the theme. With some refinement of the controls and environment, it has the potential to be a really great game.
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