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Pinned to Scale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #516 | 3.780 | 3.780 |
Overall | #526 | 3.870 | 3.870 |
Creativity | #710 | 3.898 | 3.898 |
Style | #885 | 3.932 | 3.932 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You build the pinball machine and scale the bumpers and paddles up and down
Development Time
96 hours
(Optional) Please credit all assets you've used
Game_over.wav by deleted_user_877451 -- https://freesound.org/s/76376/ -- License: Attribution 3.0
Retro/classic game music.wav by ZHRØ -- https://freesound.org/s/668879/ -- License: Attribution 4.0
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Comments
Wow, not sure it really fits the theme, but this definitely has great potential for becoming a serious game! I'm not just saying that to be nice. It was incredibly fun, one I'll probably be re-playing. I say release it after some work.
Post-jam recommendations:
- I really didn't care for the music. Listen to actual pinball music on youtube. There were no game options, unfortunately. So, I couldn't switch it off without also turning off sound effects.
- It also looks like a casual mobile game, which gives gamers the wrong impression. That is not to say that it looks bad, I just think the art should fit the game play better. Have you ever seen a pinball game look and sound like yours does? Check out videos of old pinball machines for ideas.
- The game also needs balancing, it's too easy, but you probably already know that.
- I would pick a better name.
- I'm not sure why anyone would select the small bumpers.
You have a great concept here. Good luck on turning it into a success.
Cool to see a pin ball game. It seems like there could of been more of a tutorial. I didn't see the point of scaling the paddles up and down. Also when buying things in the shop, it seemed like they showed up, but they didn't do anything
Really nice style, feels really polished for a game jam, took a little bit to get started but once we understood the mechanics we had a blast
Love the game its very well made and the scaling mechanic is cool yet seems sorta like an after thought compared to the whole roguelike pinball part of the game. I suggest you can make the scale mechanic play a larger role in the roguelike aspect of the game by giving the ability to buy things that will directly affect the scaling.
I can feel my skibidi rising from this game
I got to 9 million then it crashed so 1/10
really nice game! very addictive.
This was super hard but a lot of fun! Super creative!
This was great! Took me a bit of time to master it but after that, the base mechanic turned out to be very fun. Great job!
Loved this entry! The style is minimalist but extremely well executed, and the rogue like element is addicting. Great job!
I truly enjoyed playing it and gladly give it 5 out of 5 stars! I'm happy that I had the chance to play your game. well!
Very cool game. Really enjoyed it. I thought maybe the difficulty could have scaled a bit more extremely, the target scores did not really increase at the pace my score was progressing at all. Expecially if you consider the increased scoring potential when adding additional ball "slots". Still very cool and fun concept, very fitting for the time.
I spent quite a bit of time playing this. Enjoyed discovering the different bumpers and balls. I really like pinball type games so I was really enjoying this. I wish I could use left and right arrow keys or some other buttons though to control the paddles at the bottom. For some reason I found it hard to map left and right mouse buttons to them.
Looks amazing. I am not into pinball games but this one is pretty good. Well done!
Looks good
This was an awesome game! I love your take on the theme!
Definitely recommend you try
ONE OF THE BEST GAME I EVER PLAYED
This game is really cool! I really love the idea and I would definitely buy this game if a few changes were made. Firstly, the game is a too easy at the moment. Many times I could just sit back and do nothing and got 100,000 points which was cool to watch but didn't provide much of a challenge. I think you could probably borrow the scaling from something like Balatro. I think you definitely need a way of selling your bumpers/balls, just to make sure the player has choices to make between rounds. Another option would be making bumpers limited use, so you could have them disappear after they have been used a certain amount of times. Really cool game! I hope you expand on this in the future! :)
You can sell your bumpers/balls, you just have to click on them and select sell. Thank you so much for the feedback, I am planning to make a full release someday.
Well done! It’s a fun take on pinball (and who doesn’t like pinball!?) Had one small bug where sometimes UI elements from the shop would appear while playing. And not sure if scaling the flippers are really useful. But still enjoyed playing it!
the scaling dose help