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A jam submission

World EaterView game page

Submission for the GMTK Game Jam 2024
Submitted by Dead Rock Games (@DeadRockGamesOX) — 2 hours, 1 minute before the deadline
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World Eater's itch.io page

Results

CriteriaRankScore*Raw Score
Style#2684.3214.321
Enjoyment#4403.8213.821
Overall#4433.9153.915
Creativity#14613.6033.603

Ranked from 78 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You start small, but you grow and grow and grow!

Development Time

96 hours

(Optional) Please credit all assets you've used
see description

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Comments

Viewing comments 38 to 19 of 58 · Next page · Previous page · First page · Last page
Submitted(+1)

I can really only rate this one way... TAKE MY MONEY! Great game. I could easily see this with selectable themes and moods and playing for hours.

Submitted(+1)

I was thinking the game was too easy until a walked into an overlapping space between two orbitals, and wam, I got shut into a planet.... Simple, but effective, easy 5/5

Submitted(+1)

Gorgeous game with a very fitting music! The concept is also very solid, even if sometimes there is nothing to eat for like 40 seconds

Good job :)

Submitted(+1)

At the first glance, it is agar.io with gravity and time limits. But then it keeps reminding me that I can scale up or down my character.

Nice game with great graphics. I guess the white ring around planets is the gravity affecting zone.

Submitted(+1)

Really neat idea for the theme,and the art style is also nice and well polished,great job!

Submitted(+1)

Wonderful game! The art style is gorgeous, and I had a lot of fun maneuvering the character inside gravity wells. Very well done!

Submitted(+1)

Really interesting game. You absolutely nailed the art & sound design. The vocals at the start of the background track gave me goosebumps. Gameplay-wise, the start feels very slow, especially when you're just drifting around in empty space with no asteroids in sight. I also feel like the game is a bit too harsh with deaths. I had a lot of losses due to trying to accelerate in a direction inside a gravity well, only to immediately lose all of my momentum and fall to my death. Lastly, I think it would help gameplay feel if the area you had to click on the start aiming your jump was a bit larger. I found myself just missing the character when I was trying to click him a lot. Those are all issues that can be fixed however, and at its core, this is an amazing game with lots of love poured into every aspect of it! 

Submitted(+1)

unique art, and simple gameplay, but it starts a little too slow in the beginning but it eventually speeds up

Submitted(+1)

Love this game ! The art style , the mechanics are really on point . Well done. 

Best of luck 

Submitted(+1)

Reminded me of casual .io games but with physics. Quite slow at the beginning with empty spaces and then I realized that I can zoom out to look for more food.

I really love the minimalist art direction going on with this elegant game. Sound design also emulates the feeling of floating in the middle of nowhere. Feels very polished and would be really cool to have this game as a full one. Really great job for this one!

Submitted(+1)

Honestly, incredible game.

Love the art style, the risk/reward system, the polish, the mechanics, everything.

Definitely one of my favourites of the jam!

Submitted(+1)

What a neat, complex game! Love the style too

(+1)

WOW. An orbital physics game in 4 days?!?!?? It's a really beautiful game.

Submitted(+1)

very nice game! It is beautiful, relaxing, and difficult at the same time. fascinating the idea and the mechanic! Congrats on ur game, it was a good experience! Good luck!

Submitted(+1)

Really cool art!

Submitted

The art style, music, sfx is REALLY cool and awesome! The gameplay is simple YET elegant, it remind me the game GRIS. Well done!!! 

Submitted(+1)

Super cool and pretty!! Great plot Twist too. I could play forever this core loop. It could use more audio work and vfx to make it even better!

Submitted(+1)

Super elegant and enjoyable game, congrats! The graphics are gorgeous and the music and SFX work very well to evoke a deep-space feeling. Overall, it is really satisfying to play! :D Also, I found the controls surprisingly intuitive and easy to pick up.

Submitted(+1)

I really like the visuals and music. The best way to move seems to spam click, to get the fastest movement possible, which I found was needed when you are being pulled in by larger bodies. This loops the charge sound which is a bit annoying.

I love the atmosphere of the game, but would want it more as a relaxing experience without the timer. I tried twice, but failed after 5-10 minutes. You get really slow at the end so can't even do anything to speed myself up to get more time. And if you are unlucky you end up drifting though empty space for a long time. It does not feel like my fault I failed, just unlucky/unfair.

Developer(+1)

Wow, thanks for such in depth feedback!

I agree with all of your points. I was having a difficult time balancing the density of the universe with the procedural generation at the start vs how the planets would eventually orbit over time. Fun problem to solve but a bit more than the jam would allow for (at least for me haha).

Thanks for playing!

Submitted(+1)

I enjoyed this game a lot. I really enjoy games like this, and this one had a really nice style.

One thing the game definitely needs is some frame of reference for your own movement. All you have is a parallax background layer and other objects whose trajectory you also can't be sure of. If the movement were more Newtonian, the relative frame of reference would be less of a hindrance.

Also, maybe some arrows pointing in the direction of other objects. I kept dying because I would lose all of the objects, or I just wouldn't be able to find enough comets to eat. I never made it past eating the comets.

Developer(+1)

Thanks for playing! Yes, having a solid point of reference to be able to differentiate between other objects speeds and your own is something we'll be patching post-rating period.

Sorry you didn't make it past Comet Eater... but I shall refer to henceforth as Justin "Comet Eater" C. Maybe one day you'll find a way to eat a tiny moon.

Haha, thanks for playing and for the feedback! Much appreciated

Viewing comments 38 to 19 of 58 · Next page · Previous page · First page · Last page