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World Eater's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #268 | 4.321 | 4.321 |
Enjoyment | #440 | 3.821 | 3.821 |
Overall | #443 | 3.915 | 3.915 |
Creativity | #1461 | 3.603 | 3.603 |
Ranked from 78 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You start small, but you grow and grow and grow!
Development Time
96 hours
(Optional) Please credit all assets you've used
see description
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Comments
I really like the visuals and music. The best way to move seems to spam click, to get the fastest movement possible, which I found was needed when you are being pulled in by larger bodies. This loops the charge sound which is a bit annoying.
I love the atmosphere of the game, but would want it more as a relaxing experience without the timer. I tried twice, but failed after 5-10 minutes. You get really slow at the end so can't even do anything to speed myself up to get more time. And if you are unlucky you end up drifting though empty space for a long time. It does not feel like my fault I failed, just unlucky/unfair.
Wow, thanks for such in depth feedback!
I agree with all of your points. I was having a difficult time balancing the density of the universe with the procedural generation at the start vs how the planets would eventually orbit over time. Fun problem to solve but a bit more than the jam would allow for (at least for me haha).
Thanks for playing!
I enjoyed this game a lot. I really enjoy games like this, and this one had a really nice style.
One thing the game definitely needs is some frame of reference for your own movement. All you have is a parallax background layer and other objects whose trajectory you also can't be sure of. If the movement were more Newtonian, the relative frame of reference would be less of a hindrance.
Also, maybe some arrows pointing in the direction of other objects. I kept dying because I would lose all of the objects, or I just wouldn't be able to find enough comets to eat. I never made it past eating the comets.
Thanks for playing! Yes, having a solid point of reference to be able to differentiate between other objects speeds and your own is something we'll be patching post-rating period.
Sorry you didn't make it past Comet Eater... but I shall refer to henceforth as Justin "Comet Eater" C. Maybe one day you'll find a way to eat a tiny moon.
Haha, thanks for playing and for the feedback! Much appreciated
The minimalist art style is *chefs kiss*. Very good entry! GG
Fantastically polished experience! Although it took me a second to figure it out, once I got a handle on the dash movement it was super satisfying. I also loved the atmosphere, music, and the way the camera changed after each major upgrade. if I had one piece of feedback, it'd be that the camera should maybe have a *tiny* bit of buffer before it moves with you, or the background should be more structured so I know I'm moving--I couldn't tell whether I was moving or shooting for the first 10 seconds. Overall, great game, nicely done!
I really enjoyed the creativity and unique mechanics in this game! Well done!
Really enjoy the scaling/consuming type games . Tie stylized look is also very pleasing.
Very fun game, looks really polished ! Congrats
Loved the music and art. Faster paced slingshot mechanics using the gravity pockets would make this great fun.
Lovely art and sounds, fun idea but the controls felt a bit inconsistent (sometimes you push in a direction and just end up staying still).
As space lover I hoped to see such a game among submissions. Glad it's here :) I agree with others, that controls are a bit frustrating, but I like the art style.
The game fills like a different take on agar.io, though I liked the game. Only controls are a bit junky and gravitation is to much of a fun killer.
The idea in itself is not that original (but who am I to judge, since mine is also fairly unoriginal), but boy - the artstyle and art direction in general is just superb. I love the color palette and the line work. Great stuff.
I also enjoyed the fact that there's gravity surrounding bigger astronomical objects (that's gone when eaten, and all those orbiting asteroids and moons just fly away :)).
Yeah, I thought about those old .io games where you would move around trying to eat other smaller players and run from bigger ones.
We just wanted to put a small twist on that idea. I'm a big space nerd so coding some orbital mechanics sounded fun. AJ did the art and absolutely crushed it and we actually found a random guy in the GMTK discord who was stoked to do the music. It all came together pretty well.
Thanks so much for playing!!!
The music was so cool, sounded a bit like from a Denis Villeneuve movie :)
Unique concept and Entry to the JAM.
Nice gameplay , art and sound also go with the gameplay very well.
Really, really cool game and the art is phenomenal. One of the only games I replayed multiple times, and I liked how the gravity worked. The only "negative" thing I would say is that sometimes I clicked and dragged but the red line wouldnt appear.
Thanks for playing and for the positive feedback!!! We're so stoked you enjoyed it!
an awesome game to play, though after i reached the star stage i was kind of left wondering if there was something bigger, but i never found it... it feels like some que that there's nothing left to get, and with this it felt like a act of futility to try to find something bigger. it would have been such an interesting end if after eating a lot of stars the gravity just pulls you in a direction to reveal that it doesn't matter how much you ate as the black hole is king here (or something)
Cool Game
Yeah!!! Exactly, we actually have a God that you can eat after the Stars... but we ran out of time to put him in 😞
thats unfortunate but i understand the struggle, our game we had an anomaly system with waves and a big boss, artifacts to and some rougeliek mechanics but we needed like one more day to actually get everything to work, and so i just threw what we had into a playground mode so it could at least be played
A very cool vibe! Love the music.
Amazing everything,
The art, sound design/music are lovely !! I also really enjoyed how it scaled up : the gasgiants being first landscape than you can go through and then collectables. And how the orbit that affects you, change depending on your size. I just wish it'd feel better to play. Maybe easier to move around and swing around the bigger astral object to gain momentum.
Thank you for playing! I think I overcooked the gravity code. Might feel a bit better if i refactor and simplify it a bit.
Beautiful and kinda creepy. The art and sound really complement each other very well. I really enjoyed this.
Cool game! I really like the style, it's pretty relaxing. Good job!
Thanks for playing, we're glad you enjoyed it!