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Titan Climber Z's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #628 | 3.942 | 3.942 |
Style | #873 | 3.935 | 3.935 |
Overall | #1073 | 3.638 | 3.638 |
Enjoyment | #2432 | 3.036 | 3.036 |
Ranked from 139 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
As a tiny robot, your job is to "scale" a giant Titan. Not to defeat it but to control it in a mech battle of epic proportions!
Development Time
48 hours
(Optional) Please credit all assets you've used
See description for full credits
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Comments
Ohhh 😮😮Nice game ;)
Great concept and overall execution.
The sense of scale is awesome. Really like this spin on Punch-Out-esque gameplay!
I like the character and the mech idea nice work!Very fun and creative!
incredible job! awesome art style too
I played and rated it! I got him! I think this is the highest rating I have given so far. The gameplay is really unique, and the take on the theme is as well, good work!
Thank you my good sir! :D
very cool concept, and well executed! 🙂👍🏼
Sorry guys but I accidentally doomed the earth my b (it was close though!)
Don't worry about it, it was good while it lasted! :D
The visual style and the concept was absolutely fantastic, really well done!
bro. i just rocked that things world. friggin spectacular game dudes
Music was epic, mech looked great - the movement was a little clunky but it was fun to play
Look amazing and very cute and creative robot fight. Reminds me a bit of Regular Human Basketball
That game also came up during our idea sparring! We wanted to combine Shadow of the Colossus with Lovers in a Dangerous Spacetime, which in turn reminded our developer of Regular Human Basketball :D
Well done! In the beginning, I had trouble understanding how to control the robot. It was not as clear that you could jump directly from the leg to the forearm. In terms of UX, the smoke indicating the weapon’s cooldown was smart. Inputs work pretty well, and the theme music was on point. I would have liked to have more rounds of fights.
Yeah, if we had had more time, a rounds system was next on the list, so that we could balance the fights to become harder and harder :)
Nice, looking forward to seeing a second iteration!
Love the concept, with atleast 1 more person this could be a great co-op game!
And with splitscreen we could also 1v1 and 2v2 matches :D
UHh original mechanics, good job!
UHh original mechanics, good job!
When Shadows of the Colossus is to help the colossus instead of taking it down!
You nailed that Mecha Aesthetics and vibe! And great use of the theme! Well done!
I really loved the visuals and the control mechanics. Still misses something but it already feels very good. Great job!
Really cool concept and fun gameplay - can't go wrong with bit bots!