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Merchant's Metrics's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #65 | 4.577 | 4.577 |
Overall | #859 | 3.718 | 3.718 |
Creativity | #1239 | 3.692 | 3.692 |
Enjoyment | #2932 | 2.885 | 2.885 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player scales products based on the volume of the bag and request of the customer.
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits
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Comments
As a history buff and lover of medieval art, I loved the art and sound direction of this game! Took me a couple of rounds to understand properly what to do but I really enjoyed this game. Very well done!
Another cool putting thing on a scale to sell game. It has a very distinct art style. Very nice!
Love the artwork, love the design, really well scoped and delivered. I had a few issues with the scales not telling me the weight of things, not sure if it was only supposed to have one item on it at once or something? But it felt generally inconsistent. That was ok thought because the bag colour was a decent indicator as well.
Good job!
I like the idea very much of controlling the scale of objects to alter their weight! This could use some magical effects and polishment that would make the gameplay experience more enjoyable
I absolutely love the idea of this game! The art style is also really neat. Hard time understanding the game first and grabbing items from the shelf almost made me insane, but other than that, really good game :)
I absolutely loved that the knights be shopping at a grocery store. Beautiful art with fun gameplay that fits the theme nicely. Amazing work you guys!
Very interesting take on the topic! I enjoyed a bit of medieval shopping chaos :D
For some reason it didn't occur to me that I need to fit all the items in the bag...And I tried to choose what I should better offer to each of my customers, but no one was satisfied hahah
Great job!
Having the items bounce around was nice and chaotic and fairly satisfying to click on them. I might have liked to see a value pop up when I press sell to see how close I got.
Thank you for playing and your feedback!
The "+X Rep" shows how close you got. "+0 Rep" meaning you got too far. "+100 Rep" meaning you are spot on. I hope this helps ✨
Art is gorgeous! It's nice and fleshed out game!
But art is just :chefkiss:!
Very cool, good job!
The art is stellar! Love the concept; would totally play this again and again.
I had a similar idea around this (went with a different game) so it was awesome to see someone make it reality! love the art style! Had some physics issues with the items but really cool work!
Great game, I had no idea why the bag was turning red, it felt good moving the items around.
My girlfriend loved this game <3
The art style is freaking amazing!!! Congrats i wish you the best!
AHH THE ART STYLE IS SO PRETTY!~ I felt really rushed like overcooked 2. Overall great game, gj!
I really liked the artstyle, captures the essence of medieval paintings, and music too. it took me some time to understand the mechanics.
10/10 would spin spoon again
I really like your game ! The art style is beautiful and the music/sound effects are very well integrated. :) Having to put the cursor on the pixels of the element to resize can be a bit annoying but the overall experience is pretty neat !
The music and art are incredible, the game is a little bit confusing at first but after some time it's very fun. Well done.
The game's quite interesting, but I can't manage to resize objects, neither by using the mouse wheel nor the arrow keys. The game's graphics is really good.
Thank you for playing our game. I am sorry to hear the scaling did not work.
Have you tried using the mouse wheel or arrow keys when the product is laying on the scales? Also make sure that the mouse cursor is hovering over the product as well.
Would like to know if this helped ✨
Thanks! It does work on the scales now, but I tried that before so I'm not sure why it is now. Also, I managed to break the bag somehow as was putting items in it (not sure if this is expected). Can I suggest you add a fullscreen button? Playing on a small window is quite frustrating.