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Trashterpiece's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #126 | 4.160 | 4.160 |
Style | #151 | 4.436 | 4.436 |
Creativity | #233 | 4.191 | 4.191 |
Enjoyment | #392 | 3.851 | 3.851 |
Ranked from 94 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We build stuff, we scale stuff, and we have fish
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
Hilarious idea, it was really fun and charming! It looks like the rotation tool can improve a little, but we all know this is a jam and to achieve this level of polish is more than impressive, good job!
Thanks for playing! Yeah the rotation tool seems like the #1 feedback. Took notes, it definitely can and should be better
The concept is very unique and interesting. Never thought I could become a trash sculptor.
I love the idea and the graphics is simple but very cute.
The rotation could be improved a little but overall is a great game.
Good job!
Struggled with rotation a little. But still loved it. Great art, interesting idea.
Solid game and concept, lovely character, fun and relaxing to play .. Thanks for sharing this game :-)
Despite the rotation being a bit clunky, the gameplay is intuitive and easy to get your hands on. I'm not sure if the "reset" that spawns different trash items every time is supposed to be a feature or not, but it's excellent, as it truly underlines the fact that you can sculpt anything with anything. Congratulations !
Amazing game! I wish there was some reward for getting a very high accuracy score though - I spent such a long time on the octopus and got penalized heavily for it. Also it would be nice to have a little more fine control over the rotation feature, but maybe that was an intentional choice to make the game a bit more chaotic. But still great nonetheless!
Thank you very much for the feedback! *taking notes*
This has so much style! The music, art, dialog system, everything is really refined, and the controls are super intuitive for anyone who’s played around with 3D. Very cool!
One thing that wasn’t immediately clear was that I had to press “Done” myself, instead of reaching some threshold of “close-enough”. I see pros to either approach, but the nice thing about a specific (hidden) goal is that it’d make the levels more like puzzles rather than sandboxes.
Ooh, that's good feedback! I can see the fish reactions being modified to suit that purpose, almost like a combo fever system. Thanks for the inspiration!
Very well-executed idea with a great interactive tutorial and visual style. This is a masterpiece, or should i say - trashterpiece.
I love the vibe of this game. Art takes time and this does too.
Whoa, the double chip whale meta, I should try it next time, seems to fit very nicely.
Edit: actually triple chip
Tried to make a chip only whale, got a Meh :( Yours is a better design. (I hid all the other trash behind the big whale, had to hunt for just the chips for a while).
I love this so much!! Such a great idea and so well executed for the short timeframe!! The music is such a vibe, had me boppin my head while making a big donut whale. The art is so cute and when I got that fin-tastic I smiled so hard. Thank you for making this <3
Thank you for playing!
11/10 game!
I just wonder how pizza made it to be bottom of the sea?
wow, that's an excellent question ... ¯\_(O~o)_/¯
Really good fun, I enjoyed experiment with all the various items to sculpt - very good work, I hope you continue work on this game!
Thank you for playing the game! Which one is your favorite trash piece? :)
Gotta be the tin cans, some of the most versatile items 😄
great job! art and mechanics are super polished!
great job! art and mechanics are super polished!
Absolutely fintastic. Well done!
super fun game! the concept of building sculptures out of sea pollution trash is brilliant and even as someone who struggles in 3d modeling programs, i had a blast playing the three levels. a minor suggestion is switching the controls so that move, scale, and rotate is q, w, e and restart can be r to match the ui, but that might just be my years of playing league speaking.
The idea behind the controls was to match what's commonly used in 3d modeling software, where q is reserved for select, and w, e, r are move, rotate, scale. So the game can teach you 3d a bit :)
Thank you for playing!!!
ah makes sense! that's a really clever approach!
Love the style of the game and the game plays great, if you plan on continuing this game, I would change the background to feel more 3D, because it feels out of place in the 3D enviroments.
Cool concept, really well polished ! Rotate can be a bit hard (more so with the chips) but it may be just me who are a bit dump dump, Nice game !
Wow, very impressive stuff, the art and overall style is just superb. However, it got a little repetitive after a while, maybe a new challenge to it would give the player a little more incentive.
This game is perfect executed. I had seem some trash games :), but no one comes close to this one. It is unique, controls are simple and the style and music fits perfectly. Well done!!
This is such a fun idea, the dialogues are also on top, especially the second one :D
Would love to try more levels of sculpting!
Happy that you liked it! We have more levels that we unfortunately didn't have time to add before the deadline. There is a starfish level!