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Cloud Castle Audio

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A member registered May 15, 2024 · View creator page →

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'twas a close one indeed

¡Contento de que te guste!

No, not in fullscreen mode :( it's the only game of the jam that isn't playing for me though

I get in the bed and screen turns black. Music keeps playing until it stops, and I can hear that my character is moving but do not see anything or cannot interact with anything !

My favorite entry of this jam, got me laughing out loud from the dad jokes ! Great job !

I get stuck every time after I plant my seed and cannot play the whole game :( the idea seems to be nice though, i'd love to see more of it

I like the concept - but I think you could play with the "slow motion" and the "level transition" aspect of the gameplay and make it part of the platformer puzzle, like the player by grabbing the tomato would have to quickly move away of the hole forming under him. Like this, you'd have increasing difficulty throughout the gameplay without having to use "increased distance" to jump for that matters. Thanks for sharing !

The idea is cool, but I wished each chakra opening was its own "level" or challenge, paired with a varying tomato-chopping mini game. Thanks for sharing !

Nice idea. It'd be cool to recover health and to have to balance the gameplay between being hit, rising the multiplier, keeping it up, while not dying, to entertain the audience longer. Maybe add some special power ups or things to it as well, that benefits the audience or the player. All in all, thanks for sharing !

Nice surprice, I had a lot of fun playing this short game, I love the way you twisted the "level completed" mechanics to fit the theme. Nice submission, I only wish there'd be more of it !

The game isn't working for me either, it's the music with a blue screen and the tomato bar going down infinitely

Have you tried holding the LMB to charge the upper body throw further, and wait until it's hooked to something before releasing the lower body part ? :-) 

A fun game that reminds me of the flash game era. With some polish, more diversity and challenges, this can become a fully fledged micro-gestion game. I had fun playing it, the mechanics are simple to understand, though the pace at which the customers arrive at first could be slower so the player has time to get theirs hands on the restaurant. Congrats !

Solid game and concept, lovely character, fun and relaxing to play .. Thanks for sharing this game :-)
Despite the rotation being a bit clunky, the gameplay is intuitive and easy to get your hands on. I'm not sure if the "reset" that spawns different trash items every time is supposed to be a feature or not, but it's excellent, as it truly underlines the fact that you can sculpt anything with anything. Congratulations !

Nice, I had a lot of fun playing this entry. The mechanics are simple enough to get your hands on without needing instructions or tuto, the difficulty increases steadily for each fight, and the sound design/music are on point.
I would have loved to "need" to use the floor slam though, instead of it just being a feature.

What an awesome take on the theme ! As a fellow cat-game, I can only admire how you've made the theme your own and found a nice and fun way to use music as your core mechanic - without making it a "for musician only" game. Congrats on a great entry!

SFX and music were made using field recordings and Ableton Live, implemented directly using Unity by the programmer, no middleware involved :-)

Thanks ! The clipping is probably on your end ;-)

Welp, as it has already been said a few times, can't see this fitting in an AC game - except if they go out of their way and start making Animal Crossing: Journeys to Beyond, a JRPG remake with more adventure and actions, then this would be awesome. The composition, arrangement, and instrumentation is done well, with taste and with skills - but the celesta, when reaching the higher notes, tend to slightly get out of tune, maybe the VST has its limit when it comes to stretching higher or lower ?
In any case, a splendid entry :-)

Solid entry, nothing to say, it fits the theme well and the mix is solid ! The theme is catchy and I definitely get the AC beach vibes. Congrats !

The way your arrangement is built and the choice of instruments make me think of 8bit music or chiptunes, but with regular instruments, that's an interesting take on the theme ! 

Nice one! As it was said, I like the chord progression of the midi guitar, it feels really video-gamish (specially AC), but a bit of variation in the dynamics, velocity, panning, way of playing (strumming VS picking) could go a long way to make it sound more alive - maybe a tad of reverb as well.

Nice vibe you've got going though, thanks for sharing !

Very nice and solid entry ! The AC vibes are definitely there, congrats on that ! The melody is catchy and the song hits the right spot ! Maybe the drum section (or just the kick idk) is a little loud for the vibe you're going for, and the low freq feel a bit muddy (because of the breath of the kick I think), but its a super cool entry nevertheless!

A nice and percussive entry, very catchy. The dulcimer is an interesting choice for sure, it gives a whole different vibe compared to all other entries. The percussive section feels a little too loud and distracting to my taste, especially the wood blocks (shakers could use some more room and distance as well to give space to the melodic elements a bit), but otherwise a solid entry. Congrats !

Nice and interesting take on the topic ! The bass instrument hard panned to the left kinda throws the whole mix off balance and gets me distracted, but the melody is very catchy, congrats on a nice entry :-)

When Animal Crossing meets RADWIMPS, nice take on the theme! Maybe a tad less reverb would do great, it tends to make things a bit muddy and confused. But the composition and arrangement/instrumentation are spot on ! I'd work a little bit more of the high end of the spectrum, which seems to lack a bit in presence - maybe because the mids feel a bit muddy (due to the reverb). But I'm having fun listening and singing a long, so thanks for sharing and giving me such a good time :-D

Nice, you had me surprised when the vocals come in. I feel like they are (way) too loud compared to the rest of the track though, and it basically hides the rest of the mix when they're present. Which is sad because your arrangement and mix is pretty balanced and solid ! The chord progression and instrumentation is interesting and really suits the theme well. But somehow the vocals just throw it off. But it's still a very nice entry, congrats !

I honestly could not care less about it being AI or not, I had a blast listening to it, and again, and starting to sing along ! Its super catchy and I love shanties, so you've got my heart right there. Can't say it fits the game at all, but definitely is a super fun take, thanks for sharing ! :-D

Nice, I feel like you've got the Nintendo key elements pointed out, congrats on that. Maybe your percussions are a bit loud, but overall a very nice entry, congrats !

Interesting take on the theme - the fact that not much is happening fits well in the context of video game background music I think :-)
Maybe a bit more work on your low ends (seem a bit muddy and confused) and your stereo field could go a long way with your mix !
Congrats on a nice entry :-)

Nice writing and melodies, very catchy and soft.
Your piano levels and panning seem kind of strange, and they offset the rest of the piece a little bit, but overall a nice entry !

That's a catchy one for sure, I'm listening to it again and again and can't seem to get enough of it :-D

Interesting take with the synth lead sound paired with the piano, I love how they support each other!
Your low ends are clear and well balanced, as are most of your levels actually, that's a solid mix right there !
Congrats on an awesome entry !

NIce work, super soothing and calm. Maybe some work on the wind lead instrument would make it sound more dynamic and human and less like a sustained pad, but it overall feels really nice anyways.

Nice, the fact that not much is happening at once really feels like an Animal Crossing tune, like some background music that takes the player on a colourful journey without taking their attention away from the game. Congrats :-)

Nice one ! That trumpet is sounding like fire to me, congrats - and the rest of the mix is nice and balanced, catchy and smooth, with funny transitions and resolutions, sounds like AC to me.

Aaaah why does it so abruptly ! Your tack is awesome, I really feel the AC vibes and the nintendo inspiration here - on the composition as much as in the instrumentation. But I wanted it to keep going for longer, or to resolves in someway that doesn't make me want to listen more and more of it :-D Which is done well, since it's supposed to be a game soundtrack, so that's actually fine haha. Nice job !

A really fun and catchy track to listen to ! Definitely fits the theme well, you really understood the vibe of the game I think :-)

Your mix is awesome, nothing stands out too much, it all fits well together and in its own place - despite the waves and the seagulls which could be adding some annoying frequencies to the mix but somehow they don't, you've integrated them super well.

Bravo, and thanks for sharing !

Very nice, smooth and soft composition, and catchy on top of that - if you had told me this came from the actual game, I'd have believed it.

Your mix is perfect, your instruments leave space to one another (frequency-wise and stereo-wise), and that's what feels so relaxing to listen to, it's not overwhelming and doesn't require focusing too much to understand it despite its complexity - as in the original track from the game, actually.

I love your bridging sections and the way your arrangement resolves and returns home and start looping again from the top, it's so very tasteful and efficient.

I loved your entry for the OST Comp #7 as well, I see that you are consistent in great writing :-) thanks for sharing !

Regarding the theme, so far, this is my favourite track. It truely truely feels at home with the game and the beach area, its smooth calm happy visual and colourful, never too much, catchy - congratulations.

Your mix is nicely balanced and levelled, I've got nothing to say except maybe some more love for the low ends, a bassy instrument or so, that feels like an empty space that could be filled.

Compared to some other tracks, I haven't got much to say, because it really truly feels like this song fits the theme WELL. It's exactly what I had in mind when I pictured the theme's vibe. Bravo !