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Roll Until Death's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #218 | 4.200 | 4.200 |
Style | #371 | 4.244 | 4.244 |
Overall | #466 | 3.904 | 3.904 |
Enjoyment | #1710 | 3.267 | 3.267 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is about a ball that gradually gets smaller as it moves and grows by landing on enemies' heads.
Development Time
96 hours
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Comments
Nice game
Also really appreciate if you check my game
Clever concept making your size your remaining health! One minor thing about the controls, it would be much easier to hit enemies if you could stop moving. Other than that, great game!
Like the idea, but the game is definitely not my cup of tea - controls are too quirky/levels are too punishing for my casual taste. Which doesn't detract from the quality of your jam entry, congrats on a great (and annoying) game :)
Really nice visuals and sound design, the idea is cool but I feel like the hitbox for killing enemies is way too small.
Good job !
Very nice game, great visuals and sound effects.
I love this idea! Landing on the enemies feels so satisfying!
Definitely is one of those frustrating, but addicting platformers. The difficulty makes beating a level much more rewarding :)
Really fun game! a hotkey to restart would be nice aswell :)
Really tough but creative game
This game is super unforgiving however I won. I think that the game needs slightly larger hit boxes even though I won I push through purely with ego lol!
this game was frustrating af to play but I really enjoyed it
Really neat idea, nice look, great sound design. I found the gameplay balance very frustrating; even on the earliest levels a single mistake removed any chance of success, and by the third (fourth?) stage I was completely unable to progress. Controls were smooth but I had difficulty landing the headstomps.
*edit* looking through some other comments, I never saw the control screen either, but I found the movement controls easily and then discovered jump from the starting tip on the second level
Thanks for the feedback. You're totally right, mos people really struggled with the third level.