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Roll Until Death's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #218 | 4.200 | 4.200 |
Style | #371 | 4.244 | 4.244 |
Overall | #466 | 3.904 | 3.904 |
Enjoyment | #1710 | 3.267 | 3.267 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is about a ball that gradually gets smaller as it moves and grows by landing on enemies' heads.
Development Time
96 hours
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Comments
VOD https://www.twitch.tv/videos/2231021899
This was a cool take on what I can only describe as a difficult platformer but from a top-down perspective. While I don't think the theme of scaling was explored as much as it could have (the shrinking coudl have easily been replaced by a health bar), it is still a quite unique concept that can easily be SCALED up in scope.
Only real issue I had was the rough hitboxes when the ball shrinks too much but nothing that can't be sorted out. Quite enjoyed my time with it and it has a weird zen-y feeling to it.
Thanks for the feedback. I will watch the it now.
The theme was well implemented, and the game was quite fun ! Good job :)
A fun challenge! The game was pretty fun, I like the concept a lot, took me some time before I realized I could jump on enemies, maybe the beginning screen would be better without a timer, requiring you to press a button to skip it. Chaining jumps on enemies was really satisfying, I fell it could be used more in a more fleshed out version. Another thing I liked was the precision required for each level, one wrong input and you are out. I feel the trees hitbox could be a bit better communicated as cutting corners through them in important
I really enjoyed the game, good job! ^^
thanks for the feedback. I think that if you press any key during the controls screen, it will be skipped
Amazing game, I love the style! A couple QoL suggestions:
One of the games that was very close to the theme and was professionally implemented. I enjoyed it. Great job.
Nice idea of incorporating size scaling into the ball. I love the level design with several challenges to learn by time. Sound and screen shake as feedback is solid. Great simple game with many ways to be improved on, might want this as a full game upon release. Good job!
I love the sound design and music, as well as the general concept. The art is fantastic as well. A piece of advice though: precision platforming in an isometric view is hard, especially when you don't have the ability to stop moving and have limited air control. The blob shadow under the ball is helpful though! I'd have made it a bit easier or added more affordances to the player. Overall though, fun game!
I love the premise, I love the artwork, the sounds, the screen shake, and the thumps sound effect is really satisfying and the visuals of the ground getting pulled apart is really good. Were I struggle is that the levels do not have a give, meaning you either do the right path or you lose, there no room for small mistake. I would not introduce enemies with projectiles so soon, let the player get a feel for the jump and crush mechanic.
Fun gameplay, great art, great music, and a good use of the theme! was a bit hard for me xD, but a very solid game! GJ! :)
LOVE THIS IDEA FOR A SHORT EXPERIENCE
Gorgeous game!
The I really like the art style of this game and the music/sfx. The mechanic is simple but it does still make you think which is fun. The enemies feel a little bit buggy but besides that I really enjoyed playing your game. Great work!
Very cute and fun!
Great game! I loved the art and concept.
Wow that was surprisingly difficult! The fact that I had to dodge bullets, jump on top of enemies, all the while having a time limit was keeping me on my toes. Nice job, I had a blast!
Oh also, loved the art style!
really great feedback, jumping feels satsifying. great enemy variety and big challenges. the game demands a lot of its player for such a peaceful environment and movement system, its really actually quite hard, I found myself wishing I could stroll around in my ball form a bit in between the mad dashes.
Wow that was surprisingly difficult! The fact that I had to dodge bullets, jump on top of enemies, all the while having a time limit was keeping me on my toes. Nice job, I had a blast!
Oh also, loved the art style!
A lot of fun! I love the concept of shrinking while rolling but at times it was really unforgiving to make it to the end if I messed up a jump. I love the art and music, the camera shake and noise when jumping is perfect.
cool concept. A nice interpretation of size changing as mechanic of the game.
I wish I could play more and put more dedicated time on it so that must mean it's very enjoyable!
Love the art-style! and the low-vibe music.
this was fun, very similar take on the theme to me but done in a completely different way. i liked how meaty the jump felt, really good work