The art is very good
I wonder how you made the font effect
⚖️
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Self-Service Afterlife's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #86 | 4.539 | 4.539 |
Overall | #293 | 4.004 | 4.004 |
Creativity | #475 | 4.026 | 4.026 |
Enjoyment | #1235 | 3.447 | 3.447 |
Ranked from 76 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You'll balance the scales and scale up (or down!) your deeds in this interpretation of the Weighing of the Heart story.
Development Time
(Optional) Please credit all assets you've used
SFX by ZapSplat
Fonts by Not Jam
Comments
Wow, the polish here is amazing! I loved the aesthetic, and the gameplay was simple but fun.
WOW, this was such a joy to play!! The visuals are stunning and so polished. I loved frantically jumping from scale to scale to throw the weights around - such a fun double play on the theme as well. :D Awesome stuff!
Fantastic synthwave/vaporwave inspired art executed flawlessly! I'm totally observing your game for some pixel art tricks to pick up :)) Was easy to get into the flow once I got the hang of things. Also, love the ancient Egypt theming, this game feels so right on so many level!
Do check out our game too... different scales, ofc ;)
Visuals are amazing! Music is great. too. Story is a plus, and adds to the gameplay. Controls are intuitive, once i learned the buttons. Great stuff. A bit repetetive, but thats obviously a short arcade game.
Really cool interpretation of the Weighing of the Heart story! Vapourwave ancient Egypt isn't something I've seen before but it's such a cool combination. Visuals are very striking and the music is banging. Excellent work!
Amazing graphics and music. Though wish the movement was a bit tighter. Requiring two actions (pick up and throw) feels a bit akward in such a fast paced game => i wish it was just a single punch that makes the tiles fly
This is really nice :)! I love the aesthetics and theme. Quite short, but there's a lot of interesting decisions and different ways to play (and it's not at all clear which one is the best) – great work!
Nice! Best use of the "weight scales" motif I've seen - Well Done!
The level of polish is really impressive I must say, I love how the lore ties to the gameplay.
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