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Fit to Fly's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2324 | 3.317 | 3.317 |
Creativity | #2514 | 3.283 | 3.283 |
Overall | #2600 | 3.139 | 3.139 |
Enjoyment | #3193 | 2.817 | 2.817 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player sorts out luggage of various sizes as they desperately get overwhelmed!
Development Time
96 hours
(Optional) Please credit all assets you've used
Fifth Avenue - Audio Hero, Zapsplat
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Comments
A nice, simple game that fits the theme. My only frustration with it was accidentally catapulting baggage to the wrong category as I was trying to throw the one I had.
Thanks for the feedback and playing! I think with a little more time and some reconfiguration I can figure out a better way to spawn new bags without them interfering so much - appreciate the comment!
It's fun once you get the hang of it. At the start it was a bit too fast and I got confused.
Thanks for playing! I agree the speed can pick up quite quickly, thanks for the feedback!
Well done! I thought I was getting the hang of it until the bags started piling in. Sorting got quite frantic by the end. The mobile implementation was fun, and I appreciated being able to slide things around with my finger. There were a few times where I thought I had thrown a bag out a side, but I hadn't brought it far enough, so I had to go back to it. It was something small I could adjust to, but it made each placement take a little longer as I made sure the luggage was outta there. Overall great game! And I got the kawaii cheeks Casey!
Thanks! Really appreciate you playing it - I agree that with a few quality of life tweaks it can be a much more enjoyable, maybe applying some lower friction to the slides and having things fall back down easier could be an interesting solution while still adding to the chaos!
I like the tutorial character
Thanks for playing! There's a 10% chance when the tutorial is shown that he'll have kawaii cheeks - im wondering if you were part of the lucky few
collision made the game really hard to play
Thanks for playing and the feedback! Definitely some elements that id like to change in hindsight to try and make it easier to control, maybe not activating the collision boxes until a couple of seconds after they spawn would help.
I remember my flights with friends when I play
Thanks for playing! Airport memories can be stressful, hopefully these were the good times hah!
I remember my flights with friends when I play
Loved the game, had issues with grabbing but loved the music and the concept.
Appreciate you playing the game! Trying to sort out that stuck grabbing was definitely an issue that I hope to fix when there isn't the time pressure of making the submission window - thanks for the feedback!
Nice game, though it was a little awkward grabbing and throwing things. The physics would often work against me ^^;
Thanks for playing! The grabbing definitely needs some fine tuning, and without control of rotation I can see how it can be difficult to control, you just have to channel your inner bag handler and give it a good ol' slam to get it spinning hah!
Great music! I would love to have a more responsive physics system (not everything clips the floor and goes flying)
Good job!
Thanks for playing! I think you're right - definitely some fine tuning to be done after the jam closes!
Oh nice game ! really fun interpretation of the theme! love the global vibes of the graphics and music!
Controls are not too great with a mouse tho.
Thanks for the feedback, I really appreciate you checking out the game!
Oh nice game ! really fun interpretation of the theme! love the global vibes of the graphics and music!
Controls are not too great with a mouse tho.
Nice game. Fun to throw stuff around.. :). I liked that some bags were havier than others that was a nice touch.
Hah I do love the thud of the bowling ball bag - really appreciate you playing!
The game was nice. Had a bit of an issue walls were a bit too high and sometimes the suitcase would be stuck to my mouse. Got the hang of it but at a certain point the suitcases were spawning too fast. Loved the game, but got a bit difficult very fast. I guess this isn't an issue when playing on the phone.
Thanks for the feedback and playing! The grabbing issue is something I wasnt able to quite resolve in the submission window, and I agree, the spawning definitely ramps up a bit too fast - it was the last thing I implemented before having to submit in time, definitely could have used a bit more of a smooth curve.
The high walls make the game a bit too challenging, and the suitcase physics were unpredictable. Despite that, I still enjoyed throwing the suitcases—it really made me feel like a real airport worker! ;)
Thanks for playing and the feedback! It definitely ramps up a bit too fast - something to tweak after the jam! Glad you could channel that inner bag handler hah!
The walls could be a bit lower so that it would be easier to throw, but super fun concept.
Really appreciate you playing, and thank you for the feedback - definitely something to look into after the jam closes!
I really like the idea. The phycisc are little weird at times, but it fits the game. I had problems of letting go of things on PC which made the game weird to play :(
Thanks for playing! Yeah that grabbing system was definitely the hardest thing to get working properly - Its not perfect, but the best solution I could muster within the time window, im looking forward to fixing it when there isn't the worry of submitting!
A really unique take on the prompt! I found myself guestimating the correct size without checking most of the time. Not sure if it was intentional, but having things spawn near the top where you thow items added an extra level of difficulty since you might accidentally bonk something in the wrong side.
Thanks for playing! In play testing I often did the same towards the end, in hindsight I would switch up where you score to the bottom maybe and use a one way collider to not let them all fall in automatically or something like the sorts - I really appreciate the feedback!
My brother recommended I try this one, and it's pretty good! I like the style of assets and the hard-to-parse PA speaker SFX lol!
Thanks for playing! Your team's game last year is what inspired me to get my act together and make something this time around!
Charming game! It was a little difficult on PC haha, good job tho :)
Thanks for playing! Your team's game last year is what inspired me to get my act together and make something this time around!