good take on the theme, love the visuals
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Squidge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3105 | 3.107 | 3.107 |
Style | #3339 | 2.946 | 2.946 |
Overall | #3368 | 2.923 | 2.923 |
Enjoyment | #3503 | 2.714 | 2.714 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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You can change the scale of objects in our game
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Comments
Couldn't even get through the first level. Please make it more simple.
The movement could use some work to make it smoother, otherwise its a nice little puzzle game!
The slider for size dispaeared when I resterted the lvl and couldn't get it to show up again
It blew my mind that you could control the ground in some levels; however, I only figured it out by accident, and it seems rather random what objects are interactable each level. Maybe highlighting these objects would help.
We considered making it more obvious, but I feel like part of the fun is searching for things and suddenly finding something new you can control :) I was a little worried that the ground ones might be difficult, which is why the second level forces you to figure out that you can manipulate terrain sometimes, and extendable parts of the floor are always visually disconnected from the rest. Guess it could still be a bit more visually distinct though! Thanks for the feedback, I liked your game by the way :)
We partly liked the idea of an aspect of the puzzles being the exploration of the environment--clicking around and seeing what you can do. We originally even had several jokes we were going to include where objects could be clicked but did unexpected or silly things, like a box that you'd otherwise think could be resized but instead can be squidged to become sad.
But I agree that it can be frustrating when the tools to solve the puzzle you're being asked to work on aren't clearly presented. If we were to flesh the concept out more that would definitely be a good area to try to refine further.
Nice puzzles it'd be nice if you could press some keys to resize the objects too like q and e or something
as mentioned below, there's quite a few bugs, but i can definitely imagine the types of issues you were running into! i think having a puzzle or two that *required* you to launch yourself up when scaling something up, because that's an interaction that actually works! i loved the ending, too
Nice Idea, it is a little bit subotimal, that the size scroller moves out the window
The art style is great and the mechanic is clean besides some bugs. You did great with the time that was given.
Also would appreciate it if you rated our game jam submission also its called "Factory Frenzy"
cool game ! the later levels used the mechanic pretty interestingly , although there were issues with physics objects clipping into the ground when they were scaled while touching which was a problem sometimes
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