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Pea-Sized Punisher's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1292 | 3.735 | 3.735 |
Overall | #2449 | 3.187 | 3.187 |
Enjoyment | #2608 | 2.985 | 2.985 |
Creativity | #3954 | 2.841 | 2.841 |
Ranked from 132 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Enemies and player get smaller. Attack to maintain size.
Development Time
(Optional) Please credit all assets you've used
Huge thanks to my friend Toast for making menu buttons and title art.
https://free-game-assets.itch.io/free-sky-with-clouds-background-pixel-art-set
Pippin the Hunchback" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
"Constance" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
Cloud Poof by qubodup -- https://freesound.org/s/714258/ -- License: Attribution 4.0
cloud-punch.wav by CaptainYulef -- https://freesound.org/s/641241/ -- License: Creative Commons 0
Gas Cloud.wav by puppetmaster685719 -- https://freesound.org/s/627733/ -- License: Creative Commons 0
Poof in cloud by Mateusz_Chenc -- https://freesound.org/s/512217/ -- License: Creative Commons 0
Poof.wav by ryansitz -- https://freesound.org/s/387834/ -- License: Creative Commons 0
explosionsfx.wav by OtisJames -- https://freesound.org/s/249613/ -- License: Creative Commons 0
Fire Burst.wav by SilverIllusionist -- https://freesound.org/s/472688/ -- License: Attribution 4.0
Epoch of War 9 by RAME - War Victory Fight Music Loop by RokZRooM -- https://freesound.org/s/581588/ -- License: Attribution 4.0
https://bdragon1727.itch.io/free-smoke-fx-pixel-2
Epoch of War 5 by RAME - War Victory Fight Music Loop by RokZRooM -- https://freesound.org/s/579300/ -- License: Attribution 4.0
https://jasontomlee.itch.io/smoke-fx
luizmelo.artstation.com/ - made Player and Enemy models
https://free-game-assets.itch.io/ocean-and-clouds-free-pixel-art-backgrounds
https://assetstore.unity.com/packages/2d/characters/bringer-of-death-free-195719
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Comments
loved the aesthetics and visuals, but could use some more mechanics other than spamming left click. still so good for a game made in 48 hours :D
Great artwork. Very nice animaitons
Really good work for 48 hours. I also loved Nau :)
Really cool! I made it to level 23 and had a blast. I encountered a glitch around level 18 that caused me to teleport. Great game overall!
hmmm need to check that out
I would buy a full version of this, its just too much fun. Thanks for making it, hope you continue it after the jam.
14 rounds, hands-cramping fun. Love the art style, good work!
Cool concept! Straightforward and on topic. Loved the art style.
Great game, not much else to say, good job!
Cool idea with "size = life". I liked the game flow. Could use more vivid inputs on impact, but overall - great job!
Nice mechanic design, great job!
Pretty satisfying mechanic, (be)littling your opponents. I really liked the artstyle. Just wish the player's hits would fell a bit "heavier". Maybe just a tiny bit of hit lag?
its great that you mentioned that. I experimented with hit lag and i felt that it messed with the pace of the combat. if you look closely theres a little hit lag, but not too much that its noticeable. but ill take this as a sign to add more :). thanks for the feedback
Responsive control and fun gameplay! Nau is adorable :3
That game is fun and i like the scaling mechanics ! Definitively something to do with this at a larger scale (pun unintended) !
Really love the clean background with parallax. Wish I had more means to prevent enemy attacks like block/parry, but had a pretty good run.
i wanted to add a block/parry but didnt have time, unfortunately. thanks for playing!
Really cool artstyle! Gameplayloop idea is cool but the fact that your size changes, Doesnt really Affect the gameplay loop.
Cool art style!
The twist for the enemy's health is really interesting, good job!
love the frenetic pace!
Sprite work is top notch!
Interesting twist to health mechanics! I kinda wish the changing size had a bigger effect on gameplay. But I feel like this is a fun that could be the basis for an even longer game!