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A jam submission

Dragon ScalesView game page

Harvest, Craft, and sell to customers to satisfy the dragons' evergrowing hunger for gold.
Submitted by Knifepoint Games, Dillyo (@dillyo09), GradyTheDev, Trashcan Studios, Dr Codex, BRUNOTEMC, boombycilla — 10 hours, 51 minutes before the deadline
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Dragon Scales's itch.io page

Results

CriteriaRankScore*Raw Score
Style#4634.1824.182
Overall#6603.8053.805
Enjoyment#8183.6313.631
Creativity#14623.6023.602

Ranked from 176 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are scaling a business by selling goods made from harvesting dragon scales

Development Time

96 hours

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Comments

Viewing comments 60 to 41 of 131 · Next page · Previous page · First page · Last page
Submitted(+1)

Really cool concept. I enjoyed my time! Really wish you could see what the merchants are willing to buy while crafting stuff instead of switch between the buildlings. 

Developer(+1)

I really wanted to implement that as well!

Submitted(+1)

I like card games, and I love rogue likes. This game was really fun to me, I took a lot of pleasure.

Submitted(+1)

I had fun with this - given how much UI there was it would have been nice if it was a little more polished, felt annoying to click on the shop to note recipes and then forget them in the crafting area to have to click back etc.

The perk cards were nice and I can see how they could be used if the game were tougher - it was very easy (which is fine).

The art is charming and the music was nice too

I would like more of this type of game, but with deeper mechanics - great job

Developer(+1)

Thanks, yea I had the idea of showing what the customers wanted on the Crafting Factory, but time limitations prevented that.

Submitted(+1)

Cool idea! but I think some of the bonus cards make it a little to easy. At first I thought the cards where a daily bonus that should only work for that specific day. I think that would've incentivised more planning and prepping across days. Like, today I got a bonus on harvesting, so maybe I should harvest a lot today instead of crafting/selling.
really cute drawings of the dragons by the way :D
Conceptually I really like a town using the dragons resources and the dragons tolerate it for the exchange of taxes.

Developer

That would have been an interesting idea! We also balanced the game for the easy side for the Jam.

Submitted(+1)

I wish we could unlock more recipes towards the end. But still, I enjoyed it!

Developer(+1)

We had to cut a lot of recipe ideas due to time.

Submitted(+1)

Great game, beautiful art style, I had a lot of fun playing it! I only wish it had new items e.g. requiring more ingredients towards the end :) 

Submitted(+1)

Adorable art style! 

Submitted(+1)

Really fun, well balanced mechanic and overall addictive to play. Oh and a beautiful art style. Well done. 

Submitted

This was very fun to play! Once you get the hang of it I think it gets a bit hard to lose, which ends up being a bit repetitive on the long run. Nonetheless, I managed to finish it almost without noticing, which I guess is a good sign! Great job on this one!

Developer

We balanced for the easy side for the Jam.

Submitted(+1)

Cool concept and the art style looks great! Plus all the sound effects add a lot of life to the game. Keep up the good work!

Submitted(+1)

I enjoyed the game concept. I enjoyed the overall execution to the degree that I might visit the game later. I feel as if the UI however lacks a bit of feedback. A few more animations would help when interacting, crafting and such. I'd also argue that there was a pain point where I would have to open the shop, check what they want, close the shop to open the smithy to check the recipe to close the recipe to gather the resources, to open the smithy then forget what I wanted to craft etc... This could likely be solved with a little animation over the shop icon, light a thought bubble which shows the top two most expensive items for example. 

Aside from my minor UI issues, the game was quite enjoyable!

Developer

I felt that! I have 40-50 polish tasks left that I wanted to do, but I ran out of time.

Submitted(+1)

Even though it's not my type of game, I can see that everything is super polished and looks good. And for a jam to have the end of turn increments and pasives blows me away. Great entry!

Submitted(+1)

Love the theme implementation. Looks and feels good to play, and the paths you can take in each run differ and make for some strategic choices - which is great. Well done :)

Submitted(+1)

Great use of the theme! I really enjoyed the mechanics of this game! All in all a great and well polished game, felt like a complete experience

Well done!

Submitted(+1)

I was sad to reach the end, i would like to play more.

The dragon scale idea was very good.

The arts are cutes.

Great work :)

Submitted(+1)

Fun 10 minute game, cute interpretation of the theme. Played up to day 9, it was most fun trying to craft the more complex items to sell them for more money. Having some mechanics around this a bit more fleshed out would be nice, because the hook is good. I liked the title music a lot, it's more interesting than the game music. It would have changed the vibe but IMO might have been better to use title music for both? Not sure. Liked the meaty SFX especially the shop one.

Submitted(+1)

Lovely art!

Submitted(+1)

Love these kind of crafting games and really impressive that you knocked this out for the jam :)

Submitted(+1)

Great game, it was really simple but quite addicting, it's crazy how can some (pretty) UI make me forget how time goes by !

Good job and keep up the good work !

Submitted(+1)

Crafting is always fun, and I love the fantasy theming of this game. Good work!

Viewing comments 60 to 41 of 131 · Next page · Previous page · First page · Last page