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Haru's Scalar Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #892 | 3.588 | 3.588 |
Overall | #2044 | 3.314 | 3.314 |
Creativity | #2664 | 3.235 | 3.235 |
Style | #2859 | 3.118 | 3.118 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You make the guy bigger and smaller and play with the effects of his size. It was the first idea that came to mind, and within scope for one person.
Development Time
96 hours
(Optional) Please credit all assets you've used
PixelifySans Font
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Comments
Aesthetically very interesting. However, I had trouble passing the "Be careful" level; it required too much patience for me XD
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Short but sweet! The aesthetic was cute, and I love the room names - I'm always a fan of games that do that. The water mechanic was clever. I wasn't able to get the hang of the "jump and tuck" mechanic, though... I ended up just spamming jump + the size buttons and managed to kind of bruteforce my way through the two times I had to do that. Good work on this :)
Good job! It's very smooth. The visuals are simple but polished and the sound effects are cool and add some flair. Neat game!
Really well executed. Each and every one of the levels has a new trick and feels good. I appreciate focusing on just a few really solid levels, especially in a game jam where there's so many other things you want to try. Good decision on the art style as well, does the job and lets the smooth gameplay shine through.
Simple and fun. Great job for a solo project!
Oooo super simple, clean, and fun puzzler you got. Loved the limitation you used on the style. The color choice and SFX is just chef's kiss. Def would love to see more levels and even a simple soundtrack in there.
Good stuff!
cute game! i liked that it was short and sweet. reminds me of VVVVVV (: i think giving the character a consistent outline width while it scales would’ve really helped keep the visual adhesion of the game. great job!! please play our game if you get the chance
That was very enjoyable! Short and sweet (although I was enjoying so much I wished for more levels.)
I loved the ability of being able to scale my character to get to levers or places I couldn't reach. I thought the density mechanic was very unique and the jump and tuck mechanic was definitely interesting. Overall one of the better Jam games I've ever played (that's kept me interested purely because I enjoyed playing it and not because I had to rate it). As a solo dev myself that's only been learning for 5 weeks, I am definitely taking notes with this one.
Some cool mechanics in this one! The water ones are hard but once you figure it out it's neat, great work!
Nice puzzles, I would say that the audio design was the only flaw imo.
Simple but fun, I really like the tuck mechanic!
This game is great!!! I love everything about it. The only small problem was the clicking wasn't working so consistently so the tuck level was a bit hard with the timing. I also love the idea of density. I could see this becoming a full game. I was sorely disappointed that there were no more levels!