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A jam submission

A Scaled HeistView game page

A game made in SDL and C++ for the 2024 GMTK Game Jam
Submitted by Dimensional Space — 4 hours, 4 minutes before the deadline
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A Scaled Heist's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#37492.9062.906
Style#38932.7502.750
Enjoyment#39682.5632.563
Overall#39692.7402.740

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player scales down and up to get the diamond

Development Time

96 hours

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Comments

Viewing comments 20 to 1 of 27 · Previous page · First page
Submitted

Impressive that you managed to pull this out from scratch in less than 96h. To add to the player movement feedback I think the player should be able to move diagonally. Anyway great work! :)

Submitted

Took me a while to get it running, Really cool that you made it without an engine. It's a pretty simple concept, I feel the player movement speed could be higher

Good job!

Submitted(+1)

Is this made in C++ ? Impressive if that's the case! Otherwise nice little game with a simple take on the concept, but that works, good job. The character could move faster tho

Developer

Thanks for playing and for your feedback! And yes this was made in c++.

Submitted

That's impressive that you managed to create this game without engine.
It's fun game. Puzzles are not a big challenge at this point but I don't think that's a big problem. I would really like if player could move faster.

Developer

Yeah I’ve been getting a lot of character needs to move faster, but still Thanks for playing!

Submitted

Hey, a fellow no-engine game! Nice

Developer

Yep

Submitted (1 edit)

I had some serious issues with screen resolution with the web version, but I downloaded it and managed to play.

The characterization on this game is great, I’ve seen some top down games that you change size, but this one setting the scene as some crazy heist makes it super fun for some reason.

Gameplaywise feels a little slow paced, but effective on its purpose to set cool puzzles based on scaling the character through the level and some other mechanics like pulling levers and pressing buttons. Great game overall, congrats!!

Developer(+1)

Thanks for playing and for your feedback!

Submitted

I'd say the same as everyone else but making a game without engine is crazy to me, very very impressive !

Developer

Thanks for playing!

Submitted

Impressive that you made this in sdl :D good work. It would be awesome to have a movement a little bit faster. And also diagonally direction.

Developer

Thanks for playing and for your feedback!

Submitted

Impressive that you made this in sdl :D good work. It would be awesome to have a movement a little bit faster. And also diagonally direction.

Submitted

Really loved the game and the take on the theme ! Good work :)

Developer(+1)

Thanks!

Submitted

Impressive without an engine! Echo a lot of the other feedback here but I had fun playing through the levels!

Developer

Thanks for playing!

Submitted (1 edit)

That was really cute! I really wish the controls felt a little better, but seeing that you built it without an engine, I can 100% look past that

Developer

Thanks for playing and for your feedback!

Submitted

Doing wasm without a common engine is hard and you did really well.
Also I liked the idea and the general gameplay, though puzzles are a bit too simple sometimes + I would have liked to be able to move diagonally

Developer

Ahh SDL and its limitations. Thanks for playing and for your feedback!

Submitted(+1)

The gimmick in this game is great! i also really like the art style and the puzzles are fulfilling!

Developer

Thanks for Playing!

Submitted

I really like the idle and walk animation on your character!  The full body bob for the idle is really fun, and the head continuing to bob as you move is satisfying.  It gives your character some nice life!  You choice to make it in sdl is really impressive especially on a time crunch!  

One piece of feedback I have is that it wasn't clear to me that the small form could walk through the laser doors.  It makes sense now that I think about it and once I knew I knew, but I didn't think to try it.  I think this is because in an earlier level a switch turned off the lasers, so I thought you always needed to hit a switch.  It's cool that it has multiple solutions though!

Awesome job!

Developer

Thanks for playing and for your feedback! Level Designing is not my strong suit but I do try my best.

Submitted

The game is cool and the main mechanic is intresting. It's a little bit too easy but it's amazing you did it without an engine so well done ! :D

Submitted

The game is cool and the main mechanic is intresting. It's a little bit too easy but it's amazing you did it without an engine so well done ! :D

Developer

Thanks for playing!

Submitted

Nice game! It's impressive you made this in sdl/c++!

Developer

Thanks for playing!

Submitted

Good concept and fitting mechanics (big can push and operate levers, but small can go thorugh tiny holes and dodge cameras). My biggest issue is that there is a lot of open space that feels sluggish to move through. This could be fixed by shrinking the levels (or increasing move speed, but that could make precision an issue).
A real bummer that the music didn't work on web, audio is so important, sound effects would have been a big plus too.
Impressive entry considering the "engine" choice!

Developer

Thanks for playing and for your feedback!

Submitted

I really enjoyed the theme. It would be a bit better if the player could move faster.

Developer

Thank you very much for your feedback and for playing it!

Viewing comments 20 to 1 of 27 · Previous page · First page