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FIREWALL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #803 | 3.980 | 3.980 |
Overall | #804 | 3.733 | 3.733 |
Creativity | #1100 | 3.740 | 3.740 |
Enjoyment | #1153 | 3.480 | 3.480 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Building against enemies that scale in number
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits!
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Comments
Vibrant art work with fun game play!!
Very fun idea! I got to wave 8 before being completely demolished haha. I loved the visual style, too!
Cool! Creative idea combining the different mechanics. It was on the harder side for me all right. I never got far enough to afford the third gun. I admit I didn't pick up any sort of strategy. I just threw blocks wherever they would fit and clicked as fast as I could on the strongest alien. I like the idea about a pause between waves. That would give me a chance to think about what I was doing. Nice presentation: the graphics have a very distinctive feel. My high score was 3970.
yea, the third gun (which is basically a 3-way spread shot) used to be dead easy to buy in earlier builds, so for the latest one i just upped the price to balance it out. unfortunately i didn't have time to test if players would even be able to buy it at all, i realized it too late... ;-; ur comment about there not being any strategy is interesting, i'll think about that, and i'll def consider a pause between waves. thank u for playing!!
Extremely fun game! I wish it was a little easier at times, at a certain point there are so many enemies that you cannot keep up, and if they destroy your turrets you pretty much can't recover. Those are just nitpicks though, the game is really polished and well-rounded for being made in 4 days :)
yea, the difficulty balancing was very late into development (let's say a few hours before deadline ;-;) so it gets very difficult really quickly. definitely something i should consider fixing after the jam. thank u for playing!!
7925 was my high score! Very nicely done. I wish I had a little more room to breath, but style is great, and gameplay is addicting and super cool
thank u for playing!! a bigger pause between waves is def a common complaint, i'll consider it in a later update...
It's like space invaders + tetris + tower defense in all the right ways. Very frantic and fun!
A very fun reimagining of Tetris
really fun game, i just wanna keep playing it haha
if you do update it, please consider making click-mashing optional or that you can hold the left-click to attack; my hand ends up hurting after having to click so fast
thanks for playing!! sorry about the click-mashing, wasn't able to implement that properly ;;
no problem! :) it's a jam so it's understandable, nothing that a round of polish can't fix!
I like reimagining old ideas in such pretty packaging! Realy enjoying ur game!
thank u for enjoying the game !!
Great game! I was really impressed with the Tetris block placement, and the strategy of prioritizing what to protect. Although, I would appreciate more breathing room in-between waves.
thanks for playing!! a longer wait time between waves is definitely something i should consider
this is soooo fun!!! and stressful hahaha. i played it a lot :))
thank u for playing !! glad u enjoyed it
My first time to see a battle Tetris game. Pretty cool idea. Big fan of mixing genres as well so happy to have encountered this submission. Well done dude.
thank you for checking out the game!! havent updated the photos and stuffs yet so im glad someone stopped by here regardless huhu