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A jam submission

Shrink DungeonView game page

Shrink your way through the dungeon
Submitted by Gadert — 1 hour, 30 minutes before the deadline
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Shrink Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#16433.2893.289
Overall#34722.8922.892
Style#41232.6752.675
Creativity#43892.7112.711

Ranked from 83 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Shrink as you progress through the dungeon

Development Time

96 hours

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Comments

Viewing comments 40 to 21 of 45 · Next page · Previous page · First page · Last page
Submitted

I like the idea a lot. I feel that there is no real reason to carry the super heavy weapons though, moving so slowly is frustrating lol. I hope this gets fleshed out!

Submitted

This was a lot of fun! Would have loved to see it polished up more, but everything felt great to play!

Submitted

Oooh, I wished you found the time to make a couple of extra levels. I loooved it !

Submitted

Super fun little dungeon crawler you have here! It was super satisfying it gain upgrades, and I bet some more time to polish would make it even better! Super impressed! Hopefully you had fun!

Submitted

Cool concept! I wish the enemies didn't take so long to kill, but overall I enjoyed the game. Well done!

Submitted

I really liked the concept of getting strong enough to pick up weapons, really cool!

Submitted

Cool little game, but all the rooms felt a bit boring and same. Instead of throwing tons of enemies in big rooms, maybe try making more smaller rooms with obstacles and only a couple specific enemies to add a bit of variety. Currently the big enemies with spikes were not challenging at all, since I could just shoot at them from across the huge room.

Submitted

Really good core gameplay here!

Submitted

Simple but effective loop. I wish I could see the final boss complete, but being smaller is better for dodging

Submitted

Great idea and concept! Having the weight come into your decision making is an interesting idea and you should really explore that further. I also recognised the wheel enemies from Dark Souls ? ;)

If I had suggestions, it would be juice, juice, juice!

Add some sound effects for shooting, picking up items, getting hit, etc . Add some particles when an enemy dies, add some screen shake wherever you can! You will see, the difference will be night and day

Congrats on the jam!

very fun! wish it was longer tho

i got the holy water on my first run and it was OP i never had to worry about health and then i got the item that gives you a massive dmg up but damages you every second,  since i had the holy water it was just a dmg up.i also got other dmg ups so i was super op by the end.

Submitted

Solid idea, the gameplay is fairly easy to grasp, and pretty fun. I think that the speed drop when you have too many items is a bit heavy, otherwise I enjoyed this! Great work!

Submitted(+1)

Nice work! I like the trade off of having to choose to boost movement speed or do damage. I feel like going over the carry weight should not have dropped the player's movement speed so drastically though. If the player incrementally got slower for each kg/lb over the limit, there would be more of a reason to become over encumbered.

Submitted

fun!!! genuinely, the auto-fire is really nice. often time in games like this, you're left always holding down some button. super pleasant that you don't have to for this, lol

Submitted (1 edit)

This ran pretty smoothly and was fun to play :)

very fun game and challenging, i died almost instantly :D 

Submitted

Very fun!

Submitted

I really enjoyed this! I had good fun finding ways to make myself op and being a pixel size on my screen fighting raid sized enemies outside my field of view! Simple art and music, but they worked well enough for what you wanted to do with your gameplay, so good job!

Submitted

I love the technicality of this. Couldn't have been easy to get the big enemies spikes to follow the player / in a line

Submitted

Really interesting gameplay and mechanics. Rooms seem a bit lifeless. Maybe add an some new features as indicator for hits, sometimes this was pretty confusing, if I shot him or my range was to short

Viewing comments 40 to 21 of 45 · Next page · Previous page · First page · Last page