Nice idea. It could maybe do with a few more mechanics to make the gameplay less repetitive but it's a fun game, good job! I like the simplistic art style as well.
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Into the void's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #3893 | 2.750 | 2.750 |
Overall | #5075 | 2.380 | 2.380 |
Enjoyment | #5230 | 2.156 | 2.156 |
Creativity | #5737 | 2.234 | 2.234 |
Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A space ship has weapon that shrinks objects.
Development Time
(Optional) Please credit all assets you've used
see credits in the game
Comments
Love the idea of shooting objects to shrink them! I was never quite sure when I shrunk them enough or if just letting them him my lil gun ship did anything, but it's cool!
A simple but fun game. Shooting down incoming objects was satisfying. Nice work!
Nice simple gameplay with an interesting use of theme. Great work! GG
Fun game, though it gets pretty hard to hit targets when they get super small (or maybe I'm just bad ._. ). Love the art style, good job!
The mono chromatic art style paired with the push and pull of making things smaller but harder to actually shoot makes this a pretty solid entry!
I really like the simple trade off you create: smaller things are weaker BUT they are now harder to shoot. Nice elegant mechanic. Great work!
the black and white style was very cool! I would like the ability to hold down shoot instead of pressing every time
I like the arcade-y style, I could see the dual weakening-then-attacking mechanic working well in a larger game! Well done :)
I like the idea of decreasing them to make them weaker but also it makes the enemies harder to hit. Maybe the screen size felt to small in my monitor. Also it would be great to have more different bullets. I loved the black and white artstyle!
cool visual style, but it’s completely unclear how game relates to the theme
Shrinking enemy doesn't seem to do more than just shooting them once except for making them harder to hit. 4 hit enemy becomes a 3 hit enemy, just like with the normal projectile. Still it was pretty fun to play for a bit ^^
I honestly was unsire if I was dealing damage to the rocks, maybe its just to avoid damaging the mother ship too much but kinda unclear (as someone with dyslexia I often skip text or read it incorrectly, so it being intuitive is kinda important for me)
Neat take on the scaling idea, but two things I would change: (1) some kind of shooting reticle would be nice. Especially since enemies shrink, it's really difficult to line up shots from a distance. (2) I think the game play needs to be faster: faster reload, faster enemies, faster moving ship. Really good game, just crank that speed up!
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