Play Seek
To Seek The Sun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #276 | 4.021 | 4.021 |
Style | #344 | 4.263 | 4.263 |
Enjoyment | #471 | 3.800 | 3.800 |
Creativity | #495 | 4.000 | 4.000 |
Ranked from 95 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can sacrifice your health to scale up and down, being at a smaller scale allows you to go through small crevices and get launched up further.
Development Time
96 hours
(Optional) Please credit all assets you've used
All Art & Programming was done by me, Crazium and the Music was made by my friend Twisted.
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Comments
I really like the mechanic! And I love how the game starts, with you just falling underground and then trying to get out. You nailed it!
I liked the movement, very satisfying. I clipped through the floor twice unfortunately. Nice game!
Wow, really impressed with this.
The mechanic is original, and even though it takes a bit of time to get used to the movement, it really pays off at the end. You can tell you put a lot of work in it and it pays off. Congratulations!
One of the best games I've seen in this jam so far! Interesting mechanic with resource management, plus unique platforming. Not to mention the unique and varied art!
Rocket Jump the game. Your life is actually on the line. A bit difficult in some areas but overall great visuals and great gameplay. Good job!
you made this by YOURSELF??? GUH??? so impressive and adorable.
This was really cute and creative! I love the idea. Super impressed that you made this by yourself!
Love the game. Sadly clipped through the map when trying to heal. Like the fact that you use the gun for multiple parts of the game. The art style is awesome!
Really amazing game. The movement feels good, the art style is good. The level design is good, although you can skip some parts by just "flying" up because there are enough refill hearts. I like it. <3 And the slime is cute. :D
Thanks to everyone leaving such nice comments!! It fills me with joy knowing people are enjoying and having a fun time with the game. I'm aware of two main issues at the moment:
1) The heart in the 3rd room tends to clip people out of bounds (Surprised I never encountered this while testing, oops!) Luckily that can be fixed by respawning after you lose all your ammo.
2) Crashes, primarily right before the end cutscene! I have no clue what is causing this and I'm failing to replicate the issue unfortunately, so if anyone has any crash logs feel free to DM me your crash logs on discord! (Discord is just "Crazium")
Thanks everyone for playing and rating the game so far! :>
Love this game, it amazing so many mechanics added in small amount time you getting 5 stars from me
Absolutely crazy that all of this was made in just 96 hours!!!
One of the best games I've seen in this jam, it's criminal that this game only has 51 reviews as of writing this one!
The movement felt great, the slime was super cute and it had a surprising amount of length to it which really let you enjoy the movement and the game itself the the full extent it deserves.
Overall the game was super polished and the only thing that went through my head when I finished it, was "I wanna play more".
Excellent execution of the concept. Lots of fun systems built around one core mechanic. With a bit of polish and tuneup this could be an awesome platformer for families to play. Great work!
Great concept and the shoot-jumping mechanic was very satisfying, especially as you got smaller. Also good job at the little tutorial and progression into the main platforming sections. Really polished!
This game looks really cool! I thought the level design was really well done and I liked the 2.5D style of everything. The ending was also so cinematic lmfaoo I loved it. Great work :)
The concept was executed super well. The controls and level design were on point. I also loved the art style and music, it almost feels like a fully finished game. I ran into a couple bugs though. First, the first time I collected a slime heart, I fell out of the level and had to restart the game. Second, when I got to what I assume was the end of the game, I somehow got launched out of the map and Unity crashed. Other than that, this is an incredibly polished experience, and I could totally see this expanded into a fully released game. Congrats!
Lovely environments and textures, and a great idea to make the slime character's weight & velocity impacted by their size! Nice blend of platforming mechanics. Well done!
Wow, really fun and creative game! It also felt incredibly polished for being done in just 4 days :D
Same thing
Such a cute game! Unfortunately, I fell off the map at some point and couldn’t continue. Nice concept, though.
The art style is really good, the idea very creative and well executed, the controls were a little bit unresponsive at some points but in general it was really fun. Great Job.