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A jam submission

OutbreakView game page

CONSUME THEM ALL
Submitted by Miaan, truongvergo, Samuel La, superhens — 12 minutes, 1 second before the deadline
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Outbreak's itch.io page

Results

CriteriaRankScore*Raw Score
Style#10033.8723.872
Enjoyment#15563.3193.319
Overall#16903.4263.426
Creativity#31733.0853.085

Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In this game, a tiny monster you control eat and grow until it's big enough to consume a whole army

Development Time

96 hours

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Comments

Viewing comments 20 to 1 of 23 · Previous page · First page
Submitted

Got to 5471 ! Looks like ape out but as an alien. I had fun. 
I feel like the movement could be smoother, and going from big to small kinda makes it hard to go to stealth again, because there's a lot of dudes around you. 

Developer(+1)

That score is higher than most of us, you would be at the top of the leaderboards if we actually had one. When you go from big to small you can actually choose a direction to launch towards, but that windows was not indicated clearly enough so most players didn't notice it at all. Thank you for playing our game <3

Submitted

First of all I really love the red palette you've used for the artwork. The game is fun, it gives you the satisfaction of chomping & squashing enemies. Only thing that bothered me a bit was the controls, otherwise fun gun

Developer

We are grateful you enjoyed the game <3. There was unexpected problems that cost us time that could be spent polishing the game (or sleep haha), but that's how game jam usually goes. 

Submitted

Love the style! Very satisfying and polished.

Developer

Thank you for playing <3. 

Submitted

bro, ur game so good, i love it so much! 5 stars

Developer(+1)

Thank you for playing and rating <3

Submitted

I'm so impressed with this! Great gameplay, great concept, and great presentation. 

Having a stealth element combined with the monster killing process was great. I also liked the way the shadows were done, both offering a way to hide from the enemies and a way to obstruct your own view. It really felt like I was stalking them. Also, having the attack jump forward means that I almost always landed attacks I tried, and it can serve as a getting away mechanism as well.

The bigger phase was less fun, as it was essentially just mindlessly spamming attacks and seemingly infinite armies. I would have liked to see it scale up slower and maintain some form of stealth, or at least some way to defend yourself against the enemies other than just attacking. 

Also, and this might just be a preference thing, I wonder if a slower pace (for the first phase, I mean) would have helped build the tension and the feeling of stalking prey. 

But anyway, loved this; absolutely incredible work. Well done!

Developer(+1)

We argued a lot when balancing the kill requirements for the transformation, and decided to keep it at 5 kills instead of 10, because we thought dragging out the time players spend on the first phase might make the game become boring since there is not enough activity or enemy variants to engage with. Thank you for enjoying the game, it means a lot to us. 

Submitted

I like when you get supersized and just get to rampage over everyone! Very fun and high quality game. Super impressive for the time limit!

Developer

Thank you for playing.

Submitted

A really interesting take on the Katamari formula, in a really nice 2d artstyle. Loved it. 

Developer (1 edit)

Thank you for playing. Katamari was the first thing that comes to our mind when we received the theme.

Submitted

banger art style and fun gameplay!

Developer

Thank you for playing ! 

Submitted

Fantastic style and the gameplay is top tier. Good play on the theme too. My favorite submission so far! Great job

Developer

We're so happy you enjoyed the game. Thank you for playing !

Submitted

I really like the style of this game, as it's not something I've really ever seen. I like how simple it is, yet it's really satisfying to jump from person to person and then become a huge beast and destroy everyone else. Well done.

Developer

Thank you for playing. We were worried the scope of the idea was to big for us the complete, but things turn out better than our expectation.

Submitted (1 edit)

Really polished, fantastic style, fun, challenging, makes me feel I should go do other stuff but... just need one more try first! Great game, my only criticism would be that maybe it feels a bit "floaty"... tighter controls would make you feel more nimble and in control, "meatier". 

Developer(+1)

Totally agreed, there are many aspects we could have polish and improve, such as controls and hitboxes. Thank you for playing.

Submitted

I'm a sucker for an amazing thumbnail, but it also make me a bit afraid. Sometimes the thumbnail is amazing, but the game does not deliver. It is not the case here. Great tut, great art and clever approach mixing arena + stealth. 
The best part? Scaling....damn I loved that.

Developer (1 edit)

We're lucky to have a very talented 2D artist on our team. The smile on his face when I show him your comment is pretty big haha.
Thank you a lot for playing.

Submitted(+2)

it's fun but i think the soldiers sight is kinda "unfair"

Developer

Thanks for your experience! We realize that "unfair" after a few playtest at last moment but must make a decision to temporarily leave it to keep the game's stealth calculation. We will try to balance it after the jam XD

Submitted(+2)

It would be better if there was mutiple stages and you will scale up gradually. But it's still really fun to just annihilate all of the soldiers whenever you turn big lol.

Developer(+1)

Thank you for playing ! We did planned for a third stage but scrapped it on day 3 because we were running out of time. 

Submitted(+2)

The little squid-"thwip" attack is so satisfying, and with the enemy sight lines this became a fun risk/reward balance.  My one suggestion - I'd like to keep my momentum when I get an enemy and maybe have a bit of screenshake, instead of stopping still-- so I can keep moving on my plan.  Very fun overall, nicely done!

Developer

Totally agreed. We told ourselves to remember implement screen-shake, but totally forgot about it in the end. Thank you a lot for playing !

(1 edit) (+2)

Nice work! It always fun to play Ape Out style games :)

Developer

Thank you ! Ape Out was definitely one of our biggest inspiration.

Submitted(+2)

Love the design of the map! It's super unique and immersive, also extremely satisfying squashing everyone in the larger form :D

Developer

So thank you for your feedback. We’ve tried so much for the immersive experience you mentioned. Anyway, so so thank you.

Submitted(+2)

I liked the audio-visual presentation. Stealth mechanics could have been better executed, but I kept playing just to see the second form. Smashing those tanks was enjoyable. Well done!

Developer

Yessss, that’s our target to make you gain the opposite experiences throughout the game. Thank you so much for the feedback.

Submitted(+2)

A like the graphics. Simple, fuctional and consistent! Nice work.

Developer

Thank you for playing ! Your comment means a lot to us.

Submitted(+2)

Reminds me of that one shark game very fun I enjoyed it :D

Developer

Thank you ! Can I have the name of that shark game ? I want to play it too. 

Submitted

It's not EXACTLY like it but it's pretty similar, it's called tasty blue or smth pretty old game

Submitted

more just the eating things and getting bigger part

Developer

Sounds similar to Feeding Frenzy by Popcap Games. I played the hell out of it back in the day haha.

Viewing comments 20 to 1 of 23 · Previous page · First page