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Strikeforce's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #714 | 3.674 | 3.674 |
Overall | #963 | 3.678 | 3.678 |
Style | #1090 | 3.831 | 3.831 |
Creativity | #1701 | 3.528 | 3.528 |
Ranked from 89 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Build an army to confront a threat of unprecedented Scale. Starting from just a measly five knights, the player will expand their control and train their army while facing against a wave of demons. Will you be able to scale your army to a size capable of defeating the demon horde?
Development Time
96 hours
(Optional) Please credit all assets you've used
Code, Design, and Development - Pukami
Sprites and Tiles - Spack3rz
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Made with Godot Engine
Music and Sound from OpenGameArt under CC0
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Comments
Addictive and fun, spent hours on it (by accident almost), yes it was that good, what would make it a 11/10? pausing time, there is no mouse sensibility setting that can make me move fast enough to do all I want to, or even slowing down time would do the trick. If you do that after the jam I'll be more than happy to play it for a couple more hours untill I can beat it
Love the isometric art style! This was a fun one.
That was fun! and very awesome sprites
A really nice pixel art styled tower defence game made in 4 days . The game contains nice mechanics and AI that makes the game interesting. One of the best games in the defence genres.
Best of luck.
I invite you to play and rate my game as well.
This is really impressive. Great concept and I like the looks too, well done :)
Oh this is great!
I really enjoyed it.
Although, in the later levels, it would really help to be able to pause time when deciding where to send knights, there is just too much to manage. But that's my only critique.
Also I couldn't figure out a winning strategy, I always die at the big rush with a thousand demons. But that's just me being bad.
The final result is very very good honestly, it inspire me a lot to make a similar game ! It has this Age of Empire vibe that i really like, good job !!
This is really impressive. It reminds me of old school Populous.
This was a really fun and interesting little game! And a unique interpretation of the theme! Very well done! :3
A really cool take on the STR genre!
MUITO DIVERTIDO , eu não li os comandos corretamente então não sabia do comando "click+shift" nas primeiras partidas , e ai foi um sofrimento mas ainda legal , depois sabendo do comando "click+shift" só felicidade.
Wow! One of the bests for me! Well done!!
I love the idea, with more work and story can be a good arcade/strategy game!
It' like some of the starcraft/warcraft campaign missions where you have to survive a horde of enemies attacing your base, until the time's up.
Reminded me of retro civilization game and I love that. RTS game is rare in this short time frame jam so I really appreciate this one. But since I am no strategist myself, I might have lost too fast to enjoy the full experience. Still a nice entry to the jam, good job! :)
Despite the performance issues, it's still a great game! Good job!
Pretty good game! Would work on all platforms
Liked the concept, I had fun to play it. little performances issues when sending a lot of knight to war at same time.
Nice concept well executed ! Good job.
Great game! Nice to see someone bringing strategy games on the Jam!
One issue I had was accidently closing/refreshing the tab for some reason. Windows version would be very appreciated in the future. I also wish there was a button to select half of the castle population since 50 is enough to upgrade an empty setllement to a castle.
Good job!
Very nice game ! Felt impossible during my first game, but rolled over the enemy during my second game. Also the game became laggy at the with all the thousands of entities on screen, but still playable