Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Dicefending The DiceView game page

Throw dices at your enemies, and defend the main dice!
Submitted by Kristoff Red (@NitroGenStudios) — 10 hours, 43 minutes before the deadline
Add to collection

Play game

Dicefending The Dice's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#2374.2554.255
Overall#8443.5153.515
Enjoyment#10803.2553.255
Creativity#23183.0363.036

Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You defend a big dice, by throwing different types of dice at the enemies (Dice rolls affect the strength of the dice)

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 20 to 1 of 33 · Previous page · First page
Submitted

Game looks really amazing and well-polished. Gameplay is fun, but pretty hard.

Submitted

This is AWESOME! How did you make this in 2 days? This game is good in every aspect, good job!

Wish it was a little bit easier though

Submitted

I wish the projectile colors were different from the enemies, and I wish the enemies couldn't spawn right up next to you.  Otherwise, just some balance tweaks to make it slightly more responsive.

But otherwise, I like the aesthetics, and the roguelike upgrades are really cool!

Developer(+1)

The enemies have a 1.5s delay before they can start shooting, so spawn location shouldn't matter. The responsiveness is a thing that I had to sacrifice in order to have that sweet juiccy dice spin animation, but it somewhat gives the game a bit of difficulty.

Submitted

Went full stars, amazing polish there! Really neat rogue mechanics!
My only feedback is that I wished when pop-up choice they don't accept select instantly because I select things without realizing it sometimes, amazing job anyway! ^^

Developer(+1)

I agree with that, unfortunetally I added those in the last hour, so I was happy that they work, but yes that's a thing I would have definetly done if I had the time for it. Thanks for your feedback!

Submitted

looks great, sounds even better.
I dont really get the healing as it never had effect nor did it show itself in the Dice panel. It might just be me not understanding the concept.

Developer(+1)

The bottom 3 rows in the shop only affect the main cube you are defending. So there's an upgrade that upgrades the main cube's max health, and one that gives it life regen (it doesn't have a SFX or a particles thats why you might not have noticed  it

Submitted

great looking game but it's kind of too hard

The explosion sound of the dice and music goes excellent together!

Submitted

VERY COOL GAME!!!!!!!!!!!!!!!!!

Submitted

Amazing game mechanics and graphics work. The aesthetic really sells it here, and you really pulled off a polished-feeling game. Hypnotizing and what not.

Off-screen enemies were still rather annoying for a while, but I had a good time. Well done.

Submitted

Incredible, how you did game with this visuals and music in 48 hours. It plays amazing fun!

Submitted

The feel of the game is on top. Other than one bug (the last 2 enemies were out of screen I can not kill them so level stuck) this game is very solid. Well done!

Submitted

this is very fun to play, especially as you equip more dice and can use both mouse buttons. great visuals too, the neon look fits the concept very well. great job!!

Submitted

Ha. I'm looking forward to all the "dice themed" games that don't actually use rolled dice for random number generation. This is peak absurdity taking itself very seriously. Nicely done. 

As usual, you have a great neon aesthetic. The game looks really nice but there were a few small QoL things. The screen shake was a bit overdone, I didn't realize there were damage numbers until like the 4th round (they were too small and the same color as all the flashing lights!), and the health bar often covered up enemies. 

I think the biggest drawback was that enemies could fire at you from off-screen. In my second round, there were two offscreen that I couldn't get for much longer than seemed reasonable lol. 

Overall though, I enjoyed my time with this. It's weird and colorful and audio design works really well, too. Great job! Keep making games!

Submitted

Very great visuals! Camera shakes are a bit too excessive, and I cannot focus on an enemy when it's shaking so much.

Submitted

this was a very fun game, but it had what seemed to be an exponential difficulty curve which isnt very good.

Submitted

Very nice experience, but enemies where outside of camera, and cannot win

Submitted

Really polished experience! Hard to know how to start the game but fun once you get going. 

Submitted

My eyes hurt but man this game is awesome! So awesome in fact that the game crashed because of the sheer chaos on the screen lol

Submitted

Really liked the presentation - this guy shaders! 🤩 I have waited for the first wave to spawn... until I noticed the gray text in the corner. Might help other players in case the game "isn't starting" - just press enter. 

Nice entry! 

Submitted

This game is incredibly polished in the art, effects, music and more. There is also a lot of content as well done. Amazing Game :D.

Viewing comments 20 to 1 of 33 · Previous page · First page