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Speedroll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #992 | 3.650 | 3.650 |
Overall | #1272 | 3.325 | 3.325 |
Creativity | #1306 | 3.400 | 3.400 |
Enjoyment | #1852 | 2.925 | 2.925 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Platforms are dice, but there's also a bit of luck rerolling the levels so you can complete them as fast as possible. It's quick decision with rerolling dice since time doesn't stop when you do so
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Very good platforming mechanics in what turned out to be a very interesting puzzle game. I like how the background pops with music. Nice entry!
Nice game, theme respected quite well, sometimes it was very difficult but otherwise nice game.
really cool and creative
You nailed the vibe with the music and the squash and stretch animation! Also yeah the concept is also cool but sometimes player get's stuck on top of the dice but still I was vibing with the music and stuff, Really Enjoyed the game yes 👍
Damn that's a nice take on theme, music is awesome
Cool idea! It really forces you to think about where you jump and plan ahead since you have to travel from the same starting position every time
Would be cool to have hazards to avoid, and things moving around the room to add to the pacing
good job!!
Really creative, I really like the idea and the presentation! But the jumping movement feels off, its not responding very well, it could be improved and then this would be an addictive game!
Movement was a little awkward, a double jump would be swell
I'm bad at platformers, but this was really fun to play! I love how visuals, gameplay and sounds fit perfectly together
Cool concept and awesome sound/art. The movement was a little hard to control and I found myself falling off the platforms a lot. But I could just be bad, lol. Good job overall