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A jam submission

Dice ControlView game page

Flip, count your pips and dash through obstacles in this action puzzle platformer!
Submitted by steenish, bobertsson — 6 hours, 24 minutes before the deadline
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Dice Control's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#974.0654.065
Overall#1454.0724.072
Creativity#2234.0004.000
Presentation#3214.1524.152

Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You roll a dice around a level, the number of pips controlling the dash distance.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 31 to 21 of 31 · Next page · Last page
Submitted(+2)

Have a lot of fun with this kind of puzzle, you cant dash mindlessly but you dont have to hit all the enemies either, its just an extra reward, love it. I suggest add a time limit for certain stage too, so player cant just slowly dash with the number 1 dice value.

The whole presentation is slick & simple too, really cool entry, nice job!

Submitted(+2)

The aesthetic, the game play , the strategy required to solve /100% stages. This is pretty much a perfect entry for this Jam!  Great job!

Submitted (1 edit) (+2)

The dash changes everything!

I've seen multiple games on the jam where the distance of your move is defined by the value of the dice, all of them were, obviously, puzzles and I liked them. But what botherd me with that idea was how unintuitive the puzzles were, at times it felt like you're just doing random actions until the proper result would come and I didn't really know how to solve this issue from game design standpoint. 

Well, you did it! It finally feels like I am playing a puzzle game made for humans, not robots. Another popular puzzle idea was rolling the die to get the right value on the right square of the grid. It was arguably even more unintuitive, then the first one. Yet by combining the two ideas you have pretty much took the best from both words, the player still has access to convinient roll movement, and if you want to use dash you have to place the die on the proper side, solving mini puzzle in the process. 

Two movement mechanics are beautifully tied together. This is a game design gem! 

The best implementation of both ideas and one of the best games I've seen on the jam, if not the absolute best. Great job!

Developer

Thank you for the in-depth analysis, and I'm glad you enjoyed playing our game!

Submitted(+2)

100/100

this game is AWESOME!!!!

I played 10 LVL-s and that was so enjoyable

art best

music best

mechanics best

Submitted(+2)

i love the art style that reminds me ps1 console. very nice and smooth gameplay and I liked all 12 levels. one of my best experiences in the GMTK. I'm sure you will be one of chosen. i also will be happy if you play and review my little game too.

Submitted(+2)

nice and clever little game. the dash mechanic makes it stand out from all the other dice rolling games, the juicy sound effects are also really well done. 

good job!

Submitted(+2)

Clever concept for a puzzle game and good use of the theme. I liked the variety of levels and the extra challenge of eliminating the enemies. Enjoyed the retro visuals, music and sound effects.

Submitted(+2)

Really enjoyable puzzler with good music and very nice art-style! 4/5/5

Stay crunchy.

Submitted(+2)

The idea and concept are really cool and for a jam game, it's really impressive. Nice job!

Submitted(+2)

Very cool game!! The dashing is a creative way to dice, and that really makes it unique from the other dice turning games. Has good potential

Submitted(+2)

I really wasn't expecting that, I love that it's about sliding and taking out the enemies. Of the dice rollers I've played so far, this one has been the best game.

Viewing comments 31 to 21 of 31 · Next page · Last page