Really liked the coding, works really well. Good job whoever did that. The music is a bit annoying.
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Chain Roll-Action's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #547 | 3.952 | 3.952 |
Overall | #664 | 3.605 | 3.605 |
Creativity | #754 | 3.641 | 3.641 |
Enjoyment | #1160 | 3.222 | 3.222 |
Ranked from 167 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Fast paced chaotic match 3 dice game
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
At the start it was a bit confusing, but the more a played, the more fun it was!
Enjoyed discovering the effects of each type of die, and the reactions were satisfying to achieve. Smooth gameplay combined with fun music/sfx, overall polished game. Great work!
Well polished, felt super nice to play. The strategy was interesting to try and figure out!
Seems on par with some fully fledged match-3 games, though I think having the new dice come from above (and the other dice fall down) would be more dynamic and create more possibilities for matches!
i dont think you can strategize but its still fun to get some combos! i liked the powerups! great work!
Good idea but it is more oddly satisfying watching of rolling dice, where you just click on the highest option and wait for result. But I am relaxed.
It was creative. However, it kinda just feels like you just click button that has biggest projected outcome. There's no real strategy or puzzle to it, it just feels like rolling dice till you get a desired result. However where the gameplay faltered, I will say that the art is really good. There's some obvious talent behind the pixel art and the vibe of each dice type was very easily communicated. It's a very nice-looking game! The music wasn't anything extraordinary, but I didn't mind it.
It was creative. However, it kinda just feels like you just click button that has biggest projected outcome. There's no real strategy or puzzle to it, it just feels like rolling dice till you get a desired result. However where the gameplay faltered, I will say that the art is really good. There's some obvious talent behind the pixel art and the vibe of each dice type was very easily communicated. It's a very nice-looking game! The music wasn't anything extraordinary, but I didn't mind it.
Art and music are awesome! I like how by the end you're basically rolling the entire board. One suggestion though is that it is a bit confusing to figure out what all of dice do.
Really nice art and music.
Didn't understood all the effects at first. But still ended up multiple rounds.
Ridiculously fun :D you can get some really good chain reactions :)
I didn't realize understand the game. I clicked once and the chain reactions occurred for 30 seconds afterwards before I could finally click again. 2 minutes into the game I had only made 4 choices.
I couldn't exactly understand this game's logic, but it's a nice little time waster and a solid match 3 game as well
The colourful boards are very nice to look at and the chain reactions are very motivating. The dice roll animations are a bit two time consuming I find, maybe changing the dice immediately but having a limit of dice changes as a number would be more catchy?
Solid game though, keep up the good work!
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