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If God Wills It, a Die Can Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #49 | 4.218 | 4.218 |
Overall | #204 | 3.970 | 3.970 |
Presentation | #509 | 3.982 | 3.982 |
Creativity | #624 | 3.709 | 3.709 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player has a sword that ROLLS around a die, and must DICE board game pieces to survive. Hey, we can interpret the theme however we like, right? :)
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I had so much fun playing this game! I've probably played this 8 times trying to make it to 100 kills. The music is perfect for this game, the sound effects are well chosen and well implemented, the art is funny, the enemies are all unique and fun to play against, there is a great enemy diversity, the movement felt nice, and the whole experience never felt unfair. My only complaint is that it didn't go with the theme very strongly. Five stars all around!
fun game. I like how the music and story sound so serious but the art is so simple. good job.
Ahahaha the intro! The music!! The CARNAGE!!! What a delight. Now I need to find my mouse since that probably feels much nicer than my track pad.
Love it! i really enjoyed the game, it has a great game feel. i especially love how you can deflect the bullets back.
very fun, I got to 242
Very fun! my expert strat is to swing around in a circle :)
reminds of the sword from radiant silvergun, very nice
This game is actually fun which is surprising for a lot of these submissions. Great job making the die feel good!
got to 260, this game is really fun!
Got to 107
Hahaha what an experience!
Very well put together. It's fun to play, and the humour is great. Great job!
Amazing game which first had me swinging my sword about like a lunatic, then I tried making attacks with greater intention until I figured out that the most optimal way to play (that I found) was to swing the sword about in circles constantly whilst trying to nudge the player into favorable locations.
After realizing that I had fallen for the classical "Given the opportunity, players will optimize the fun out of a game" I decided to give one last valiant effort to become the most efficient ninja in all the kingdoms, only swinging my sword when it was absolutely necessary. Ultimately I failed but had a great time failing!
//Maxi
Heh, fair enough. Early in development the ever-important issue of “what if they stand around swinging in circles tho” was even more prevalent.
I think making short swings against trash enemies coupled with smart AI kiting and dashing is the best way to reliably get an impressive score. Then again, the game also accepts players who just want to take the spinny way out and watch the fireworks. If slashing meeps ain’t fun, why bother?