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A jam submission

Poeli PassView game page

Short but cute 2D Platformer about Poeli, a die!
Submitted by drreww, charre, TeamRecovery — 4 hours, 10 minutes before the deadline
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Poeli Pass's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#3574.1204.120
Overall#4643.7203.720
Creativity#7553.6403.640
Enjoyment#7893.4003.400

Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The main premise is rolling the main character, a colored die, which chooses what color is activated.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
Submitted

I think the concept is okay and I really like the art, but I think you could make it more interesting by giving the player more agency, i.e. maybe there are points within the level where the player can choose if they want to re-roll their color.  I also think it might benefit the game to lower the number of colors, since having to account for so many different routes seems to limit the level design a bit too much.

Developer(+1)

I agree, we were thinking about being able to reroll the color while in the level and maybe even something like a dash, but due to the time constraints we had to cut those ideas off. The level design was very challenging and less colors would help a lot with it. The theme was rolling a die which normally is 6 sides, leading to the 6 colors besides the white and black, so we just kept it at 6 colors. Thank you for the feedback!

Submitted(+1)

really cute!

Submitted (1 edit)

What a cool idea, especially with levels where the path is vastly different depending on rolled color. The contrast for the "dark water" was a bit too low I think, but I understand the decision, since there are already so many colors on the screen at any given time.

Some of the levels where you need to traverse downwards are a bit tricky and require a bit of luck and remembering where platforms are, so I wasn't a huge fan of those. Also a quick method of re-rolling the level would be amazing (just to try different paths!).

Great job!

Edit: one more think that I found super funny and ironic :D In the first tutorial level there's a sign that teaches you to use A and D to move left and right, but the sign is in a place that require you to move there, so you already need to know how to move ;)

Developer(+1)

Thank you for the feedback! We ended up realizing the same thing with the sign after the 50 hours was up, and looking back it was definitely an unnecessary sign! 

Submitted(+1)

Amazing presentation and concept. Really enjoyed playing. Great game!

Developer

Thank you

Submitted

Would you mind checking out my game sometime? :)

Submitted
Deleted 1 year ago
Developer

Thank you so much! I will!

Submitted

Nice work! It's a very charismatic game with a solid concept it could easally translate into something great! 

Developer

Thanks for the feedback!

Submitted

I love the aesthetics of this game. Everything looks super consistent. Unfortunately, I was already stuck in the first level. I was rolled the red color and had to make the following jump:


I made the jump once only to fall into the black ink a short time later. Then I restarted the game and got the color green. This color has probably the easiest part in this level. I love the idea of the game that each level has different paths depending on which color you roll. But in some levels you had to jump into nothing hoping to fall on a solid platform. That was a bit frustrating. Otherwise I had a lot of fun with this game. The concept is very replayable. Amazing work tough!

Developer(+1)

Thank you for the feedback! Not the level designer my self, but we agree there is a lot of difficulty in some earlier levels per color. We're still fairly new to game development and this is our first run in a platformer, so any feedback is helpful! We're glad you still had fun! :D

Submitted(+1)

A classic platform game with an amazing art design

Developer

Thank you!

Submitted(+1)

Cool game! The dice feels good to control for the most part, and the core concept is great. However, I wish it was better incorporated into the main game, maybe reroll on death to keep the level changing?  Music and art were both top notch :) nice job!

Developer(+1)

Thank you! We experimented with ideas of rerolls but we wanted to keep the flow where you didn’t have to stop everytime you die, which we knew would be often. 

Viewing comments 29 to 21 of 29 · Next page · Last page