Play game
Poeli Pass's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #357 | 4.120 | 4.120 |
Overall | #464 | 3.720 | 3.720 |
Creativity | #755 | 3.640 | 3.640 |
Enjoyment | #789 | 3.400 | 3.400 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main premise is rolling the main character, a colored die, which chooses what color is activated.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
Wow! Super fun game and rly impressive game given the time limit. Loved the way the dice mechanic way implemented and the pixel art was on another level.
Thank you!!
Cool game, I really enjoyed it!
Thanks!
Fantastic art and music, and I like your take on the theme!
Thank you so much! (the music is the best part don’t tell charre)
😭😭
it’s not my fault the ost smacks
Cool concept and pretty good execution/style, a bad roll can really push the difficulty curve off though. I feel like a little more deccel strength and a tad more coyote time would make some of the very narrow ledge feel more fair. I got pink on one of the levels with small pink ledges on the side of black death and it was starting to feel a bit harsh.
The difficulty curve is very unbalanced and the levels could definitely be made easier. As I was play testing the levels to see if it would work for every route, I got really good at utilizing the mechanics and did not really think about how hard it would be for new players. Thank you!
A fun little game. The level artwork needs work compared to the menus (I think the other colors should be greyscale when not integrated) and I had a hard time figuring how to start the game. The water also needs to be a bit more noticeable. Amazing amount of replayability, I just wish the concept had been more integrated into the game loop, like stations you need to use to re-roll your colour due to impassable conditions.
I agree! The game could definitely use work and could easily make certain things more clear. Thanks for the feedback!
Like the idea, but the levels really need some work.
cute game! dice mechanic is cool too but was confusing at times. for example, i often mistook the water for the blue walls
I hear ya with the confusion! It will happen to me sometimes so don't worry. Hope you enjoyed it!
Fun puzzle, very easy to learn with the colors.
Thank you!
A very cool game! The art and music are great, well polished, the idea with the random colors is really cool but I think it’s really hard for the level designer ^^’.
Thank you! Level designing was indeed tough and all of the levels could definitely be improved.
Loved the concept , I can imagine designing levels and testing this must have been a pain - however when playing through the game i can think of maybe a few different things that could be added - the blocks that you can not stand upon to be slightly transparent so they blend back into the background somehow as sometimes I kept aiming for platforms that were not my colour by instinct - as well as implementing the tutorial into a level somehow without the signs even though they are a cool addition. Great Game!
Thanks for the feedback! Charre seemed to enjoy designing levels, the whole time making level 8 he kept saying "everyone will hate me" and was laughing about it. I can see what you mean with aiming for platforms that aren't your color as I do it with blue sometimes.
At the beginning I had a similar idea, but with more content than just coloured platforms. Unfortunately, this idea exceeded my competences, so I developed another game. I like the simple but cute style.
Yeah we would've loved to further more on the color-specific traits of the character (or abilities?), but are still proud of the result. Thanks!
The game is great! Certain colors are very hard, and others are not. I can keep playing this over and over because it changes each time! Nice job!
A very nice art style! Simple and tight controls that can be deceptively tough in certain levels with some colours. Impressive that there's effectively many more levels than initially appears because each colour has its own route!
Thank you so much, coming up with a route for every single color was a challenge, especially since I had to make about 7 levels of it.
A charming game! I really like the aesthetic and the platforming, I found myself hooked instantly haha. I really enjoy how there are different paths you have to take depending on the color. I could see these levels having a lot of replayability with completely different solutions dependent on color. Could pair that with different abilities per color as well potentially ;). Well done!
Different abilities was a thought we had! Wish we could've done something like that; we probably would've if we had the time. Thank you!
The art is absolutely adorable, and I really enjoy the different routes that the levels take depending on the color you were given. Awesome game!
Thanks! I'm still learning my style for pixel art but I feel I'm getting there!
Amazing work on the sound design and art! Really good concept!
Thank you so much! We worked really hard on it.
Really cool idea. Very well made and the art style is cute as hell
Thank you so much! I was experimenting with a simple art style that still expressed a lot of emotion and I feel like I pulled it off well.
Cool game!! The collisions are perfect.
My experience :
level 1 blue - easy
level 2 pink - normal
level 3 red - easy
level 4 pink - I don't know, I just threw myself
level 5 orange - hard
level 6 orange - easy
level 7 pink - normal
level 8 blue - hard
i'm glad you think the collisions are perfect, we had a lot of problems with it 😭
I like the feel and look of the game.
The one thing that I would try to improve is the camera. The movement makes me a little motion sick.
However, Great Job!
I agree, the camera could use some work. When the camera was damped to make it follow the player smoothly, it jittered a little bit, so it was just better to not have it follow smooth since we didn't have much time to fix it.
very hard, very replayable W music