Triple Five you already know!
Incredible teamwork this is a winner for sure!
See you in GMTK video!
Play game
Oddwood's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Top Marks | #1 | n/a | n/a |
Presentation | #8 | 4.731 | 4.731 |
Overall | #25 | 4.373 | 4.373 |
Enjoyment | #64 | 4.143 | 4.143 |
Creativity | #84 | 4.244 | 4.244 |
Ranked from 119 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The dice rolls and pick your active abilty!
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
This game is really well made and polished, and I like the concept, but I found it really hard, until I discovered that just mashing click makes it trivial. I went to level 10 with my health always at max, while I struggled to get to level 4 without spamming. I think the main problem is that there are a lot of enemies, and it does not matter if you align perfectly your shots to kill two enemies at once, because 5 enemies have spawned in the meantime and you could just have tossed it and maybe killed one at random, plus gotten a dash afterwards and got to the heart that would have depleted otherwise.
But don't get me wrong, it's a great game, it's just frustrating that the optimal strategy is the easiest one to pull off.
What an awesome feeling and sounding game! Bit of balancing as just randomly clicking on the board and always upgrading bigger bullets ensured that I was unbeatable. Hearts were so plentifull and I think enemies didnt scale with time so.. GOD MODE! :D Such a good idea still! Great work! 👍
Holy this is arguably my favorite jam game I've played so far. The gameplay loop is extremely addicting and well polished. It's hard to understand the game at first but once you get in the rhythm of the game it feels really satisfying to pull off combos (a combo meter would be the cherry on top).
I hope to see this game get's developed further, it's very promising as of what it is now. I would suggest that some player health indication on the plater itself would be a good idea since the chaotic nature of the game does not allow me to to look right for one second.
Nice game, lots of great polish and juice that make it feel really good to play. Visuals and audio are also superb
Awesome, just the right amount of randomness, the controls feel great, the game feels great
Really cool game! very juicy and well-made. The way the player's attacks are randomized, yet they are able to jump and aim some of them is rlly good.
nice job
Super cool concept that had me engaged for a while and definitely one of my favorite games I've played so far! The art, sound effects, and music are great and the game feels really juicy and good to play. 10/10 across the board
Insane amount of polish her with some unique ideas! Love the simplicity of the controls, and the art, Not a whole lot to knock
Very polished experience! It's hard to dodge those projectiles, though, since a lot of the weapons don't move the player. Otherwise, fun to play and really nice to look at. :)
Addictive, punchy, satisfying, readable yet extremely appealing art, and it’s all inspired by the peerless Inscryption, which is always a win in my book.
Not a big fan of letting the player character run around aimlessly, but once you get used to the different powerups and attacks it’s a bit more manageable. You can cheese the game a bit by spamming left click and increasing the size of your bullets, but the visual spectacle is worth it. Good job.
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