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A jam submission

Luck ArenaView game page

A rolling arena shooter made for GMTK Game Jam 2022
Submitted by nizbel (@gui_niz) — 1 hour, 20 minutes before the deadline
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Luck Arena's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#18233.2003.200
Enjoyment#22882.7452.745
Overall#29022.7092.709
Presentation#42232.1822.182

Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It has lot of luck involved (the color of the side you land on can spawn weapons or buff the player/enemies or start a harder mode) plus the game happens over a rolling die

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 30 to 21 of 30 · Next page · Last page
Submitted(+1)

Definitely an interesting concept, but could use some polish. Aiming was a little weird (I presume this is from ray-casting shenanigans), and the sound was insanely loud even after I reduced my volume (had to cut my volume to below 10%  for it to become tolerable).

Submitted(+1)

(Thank you for the volume warning, cause hot dang that was loud).

I really like the core idea here, needs polish of course but the constantly switching play areas were implemented well and I liked seeing the enemy spawn areas moving around. I did feel like the aiming wasn't as tight as it needs to be for a game like this, I think having an in-game laser sight/reticle to show where the character is aiming and where the bullets will hit would go a long way in making this feel nicer to control.

Well done.

Submitted(+1)

I think this is a very solid base for a good future game, attractive dynamic gameplay!

The idea of "turning over" a map is not new for this jam. There are many such games where player rolls the map to solve some kind of a puzzle. But THIS game brings dynamics in gameplay. The same idea of "rolling the world" but instead of it you focus on surviving, that's great.

It would be great if you can add some lore after the jam to it. Throw "dice" themselves in the garbage and make it a "magic cube" instead. For example, some wizards invented this cube but after some failed experiment the cube came to life, threw its creator to its top, and began to call different creatures, so the player (wizard) should fight them back and stop this cube from rolling... Something like that))

I understand that you didn't have enough time to do a proper visual for the characters and enemies. But for me, it comes as a second priority. First of all the gameplay, and it was good! 

Hope you will continue the development and will make a good solid game from this base :)

Developer(+1)

Thanks a lot for the feedback! I thought about lore this week and I kid you not, I thought about some wizard too! But he actually punished a gambler who had lost something that belong to the wizard.  But I might talk to more people who have better writing/narrative skills on that front.
I plan on adding some more content to the game in the future, like guns and power ups and bosses (common stuff for shooters, can't stray too much from my origins).

Submitted (1 edit) (+1)

Cool idea! I think it would be more interesting if the dice face changed a lot quicker and made the player readjust a lot faster. The text was also tricky to read at times. I thought everything spawning from the dice dots was pretty interesting! The game is quite fun!

Submitted(+1)

Really fun concept and I enjoyed getting scared when the massive enemies started spawning in! I do wish the sound was more balanced and that there was music though.

Also 2 bugs that I found during gameplay:

- when I picked up an orb I was unable to continue firing (this only happened once and I don't know what exactly caused it)

- when the die rotated the player contacted an enemy's hitbox and died

Submitted(+1)

I liked the concept a good amount, but I feel the effect on rolls killed it for me. Really hurt my ears lol.

Submitted(+1)

Good job! I like the epic feeling when it rolls around! of course you can reduce the volume a tiny bit. but the feeling is overwhelming and well put! ;) 

Submitted(+1)

Really neat idea of a twin-stick shooter on top of a rotating dice! It was kinda hard to see my bullets at some points, and the aiming system seemed to fail when I entered fullscreen mode, but those didn't impact my overall experience too much. Fun game all in all and, audio aside, I actually really enjoyed the transition effect when you change the die side : )

Submitted(+1)

Cool effect of dissolving enemies, liked the idea of a twin stick shooter on the dice
BUT my ears went offline when the map rolled :D

Developer(+1)

Dang, sorry about that.... I added a warning in the description but I knew it wouldn't be enough.... next time I will just leave the game mute instead of rushing sound effects in the last hour. Thanks for playing though!

Submitted(+1)

I rushed my music too, so I know that feel :D
Little lifehack, if you see, that you will not be able to make sound adjustment - make the sound play at 30% of its volume (I did so in my game) and then you'll be sure that it will at least not be loud) 
Liked it anyway, so don't be sorry, and congrats on finishing the game)

Submitted (1 edit) (+1)

I am very susceptible to jumpscares, therefore I peed my pants a little the first time the die rolled :-)))) and a little bit the second time... and third :-). The concept is nice, and I can see it being pushed a lot further after the jam ends (maybe implementing dodgerolling, having enemies that shoot at you , something more akin to Enter the Gungeon) . Graphics are simplistic, but the most important thing is the core of the game! All in all, this is a very nice entertaining submission for this jam.

Developer

I'm so sorry for that:( I will find a way to put a bigger warning regarding loud volume so people don't go through this anymore! But I'm flattered you kept on playing even after those events!

Submitted

Ah no need to apologies! I needed alittle boost of adrenaline at that moment in time anyway! Anyway congrats! Game Jams are hard work and catch you in the next one!

Viewing comments 30 to 21 of 30 · Next page · Last page