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Making dice is hard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2205 | 3.069 | 3.069 |
Presentation | #2750 | 2.814 | 2.814 |
Overall | #2849 | 2.735 | 2.735 |
Enjoyment | #3397 | 2.324 | 2.324 |
Ranked from 102 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There are dice in this game, but they don't have any dot. You need to push them on stamps to make the dots appear.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
An interest concept. a tutorial would help a lot, and a visualization of all sides would make it a bit easier.
Puzzle game with an undo button. You have succeeded. I think the hardest part is knowing what you have already done. I did not realize that I was editing the different sides for a long time and was jut running around confused for the first 2 levels until I completed them. I think having a UI at the top of the screen that shows you the faces on the last die you pushed would have helped a TON for understanding. As is I needed a pencil to keep track.
Solid puzzle game you made here though. The levels are challenging and full of the ahah effect. Great job, fun concept. keep up the good work.
I wanted to make 7 levels, but ran out of ideas and made 6 instead.
I like the art style and I can see where you were going with what you were trying to achieve.
Obviously as many others have commented a tutorial or some better guidance on the objectives would have helped. Additionally as the dice rolls it gets hard to track which side is or isn't stamped in 2D space, it would have be good to have a visual tracker of some type in the UI to track what sides have been stamped and which face you were currently on.
Kudos for the effort though and getting it completed on time.
understanding the mechanics is also hard. i thought it was simulating a die physically rolling on the board one cell at a time but it doesn't appear that way. a tutorial is really needed. will try it again if someone can explain the mechanics.
The undo function is a life saver !
The game needs more of a tutorial. I was completely lost at first...
I like the minimalist pixel art !
Praise the Z button !
Hey that was a cool game! I love to see a Puzzlescript game.
As others have mentioned, it's a bit hard to explain the mechanics fully so I also got stuck misunderstanding how it works.
Nonetheless, I enjoyed this! Good stuff.
If you liked that one, how about the one made by Galactical ?
A very clever concept with a great execution!
Good job! :D
Interesting little puzzle game. You might need to add some tutorial chapter because its a bit hard to understand what to do. But overall its a nice jam game. Well done ^^
I'll get the negatives out of the way quickly first.
As everyone is saying, a tutorial is definitely required, I got stuck on level 2 and only passed level 1 by sheer luck (Very fitting of the theme). There is some explanation between levels, but I think the games mechanic is hard to put into words, so it was hard for me to understand...
BUT,
What I did play, was great. I'm a huge fan of low-res pixel art so straight away the art-style is a 10/10, the pushing system and undo mechanic where very reminiscent of BABA IS YOU in the best way possible, so more positives, and the main mechanic (although confusing) is very unique and interesting.
Overall, a great idea sadly restricted by lack of context (understandable due to the 2-day time limit). I truly believe that with more time, this could become an amazing game.
I originally wanted to make the die works like a normal die, but I realised it would take me 5000 years to get this right, so I made this.
A really cool concept, I love the undo function (reminded me of BABA IS YOU), well done!
Very cool concept for a puzzle game, I really liked is, good job!
I had a hard time understanding how the puzzles worked but I love the art and idea!
Interesting puzzles. took me a bit but it was nice afterwards. adding a tutorial would be the main thing this game needs.
I was confused at first, but the visuals are nice and so is the audio
Great job! Nicely done!
A little hard to understand the mechanic, but that's fair bc there was only 48 hours! Honestly, I had fun just moving around and hearing the audio feedback. I think you made a great choice for all of the audio and the game speed :)
Game looks really pretty, but it's a tad hard to understand, not even after completing it I'm not sure I fully understand the mechanic.
Took me a while to understand the mechanic, but once I did it was fun! Great work :)
cool puzzle ideas but it could use some more solid explanation to help the player fully understand what they are doing haha. anyways, great job :)
Yeah, everyone says that.
Once I learned the gist of the game, I could see that it was a clever idea. However, the game does not explain to you how to play whatsoever: even when I figured out what to do I was just pushing the dice around randomly and hoping it would land on the red. I couldn't get past the third level because the game didn't tell me how to do it and I was just left in the dark. Overall, a cool idea I'm sure, just needs a better explanation.
He explained in level 3 that at least one face has a dot to print on the red target. It wasn't really that clear, so I'm a bit sorry.
it's all good! I just think it could be a bit clearer, is all.
The art and sound was great! I also liked the gameidea but after a few levels it was to much to think for me :D