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Rogue Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #177 | 4.019 | 4.019 |
Enjoyment | #218 | 3.855 | 3.855 |
Presentation | #261 | 4.230 | 4.230 |
Creativity | #266 | 3.971 | 3.971 |
Ranked from 491 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a roll and move rogue-like. The roll of the dice decide how you move and what you can do.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Very solid game. The way we drag the dices to set the destiny is actually very interesting. Is a very clever way to bring to digital what is being done in the real world in board games. I would suggest for future development, auto end turn after a second and greyed dices if no destiny possible. If all greyed, auto end turn, but don't remove the button! I like the possibility of ending the turn in the middle of it, even with available viable moves! Congrats!
Well done!
Really nice idea and well executed! Good work!
Very solid game, genius idea with nice art! well done!
Enjoyed this one very much! Great concept and fun!
Well done! I like that it requires you to go the full distance on a move instead of letting you run into a wall. The dice building features are also more fleshed out than in my game.
Great take on a turn-based dungeon crawler. Plays very smoothly and has great contextual feedback that clearly surfaces where you can move/attack when selecting dice. Might be interesting to have specific dice you don't use carry over to the next turn or an ability to keep particular dice from rerolling for a set amount of turns to add another layer of strategy. Regardless, very impressive work!
Really, really cool idea! A really good mix of control and randomness - the balance of which is extremely important to strategy-ish games. Well done :)
Amazing submission. More variety could make this game a really interesting release. I would've liked it more if you could keep the dice you didn't use in your selection though, kind of like a card game. Meaning, you would be able to plan ahead on which dice you should keep in your hand. Also, making the turn end automatically would be a nice QoL change.
Some random ideas for more dice: AOE attacks, projectile attacks, diagonal move.
Nice! I had a lot of fun clearing out the whole level, even when I could have left.
Very cool concept and realization! Just running around the rooms and collecting coins, then kill ghosts, buy cubes, etc. I like it! Great work, men :D
Very interesting, I would love to see this idea expanded upon.
Cool idea but a little easy. Maybe each unused dice when you re-roll should add 1 movement to all enemies.
It's a bit too easy to win by sitting far away and yet a little to hard to just move around and collect coins, had to roll like 5 times after killing all the enemies to simply walk through the door if i was unlucky. the game looks great and feels really polished tho!
A nicely polished take on the classic "Roll to Move" mechanic. Good job! I liked the use of multiple dice to combat the pure randomness and the multiple movement types.
I do wonder if it would be improved with two things:
That's a game I like to spend hours and hours on! Very polished and rounded! I really like the music and sfx, it fits all nicely together! Well done!
An amazing game as i've got to expect from you, great job! Keep it up man!
I used a similar mechanic for my game. But have to concede that yours is a better game, nicely done.
A well-polished game with simple but very interesting system! Love it!
A nice and very fun puzzle game. It was hard to understand at first but the more i play the more i understand it better. Great game as expected from the monkey guy himself <3