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Serving Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #845 | 3.375 | 3.375 |
Creativity | #1146 | 3.469 | 3.469 |
Overall | #1416 | 3.271 | 3.271 |
Presentation | #2398 | 2.969 | 2.969 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You need to quickly adapt and calculate according to the random dice that show up. The fact that every dice follows the concept of opposite sides always adding up to 7 is a big part of the game.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I like this idea! The flipping dice thing is cool. Starts out a bit too hard for me, sometimes I have trouble clicking the dice. This defnitely has potential, good job!
Great idea! Pretty difficult though, and could use some 'juice' and as others have mentioned the hit boxes don't seem big enough.
Nonetheless, good job!
Nice idea and a frantic atmosphere. I can see this, with a couple of added mechanics to include mathematical operations, developed into a very interesting educational game.
Wow, I really struggled with the speed of those dice! I am playing on a touchpad so I'm gonna offer lots of understanding for that as a point of difficulty. This is such a frantic experience fitting for the customer-serving genre of games. It's a lot of fun to do quick math when you are getting close to the number you are aiming for and that ability to re-roll dice does wonder for finding that exact number you need. Loving all the control and player agency on offer here, there's truly no mechanic or BS to blame for your loss in this game even despite the random numbers. Some indication of when a customer will leave or when you match their number would do a lot for the game feel and polish. Loved the concept and was impressed with its well-designed gameplay!
A really challenging but fun game, i think it is on the right track and with a few minor changes could do really well. Now for the review:
Presentation: The game looked really nice and it was very clear to tell when a client was getting impatient which is very good. The dice also looked great and the moment I saw the game I knew that I would be clicking them before they fell of the conveyor belt. So visually the game reads very clearly and that is very good. As for the audio, the audio is very well done, and in game jams (mine included) is often the least polished. However, this is not the case in your game, everything that should have a sound has one, and each sound is unique and provides me with valuable information, so really good work there.
Gameplay:
The gameplay is pretty simple on the surface its like cooking mama but with dice and it works, I played multiple times just trying to get higher scores and never got tired of it. I think in part of the due to the good sound design, the game felt good to play. However, I think given the speed of the dice rotating them just isn't really a good option, it might be wise to start with the dice moving much slower and then speed up over time, this would provide a nicer player experience, especially for beginners. I would also recommend increasing the size of the click zones for the die, I had trouble sometimes getting the clicks to register.
These last two points are really minor and I don't want you to feel down on your game. You did a great job.
Thank you for sharing your game, and congratulations on completing the jam.
This game was great. The audio is nicely chosen and the pure panic I had when I first clicked on a red dice was great. Having the ability to swap the dice to the reverse side is a really nice addition to let the player have more control over the randomness. One thing that could improve the game a bit is giving a bit more leeway with the dice hitboxes when people click as it can feel a bit unresponsive when you click and the dice had just left that position
It took me a while to get the hang of it, and the early levels were a bit too difficult. Other then that, it was a fun game!
A man, I can't keep up with the orders xD. Cool idea though. I like these types of stressful games, but I just really suck at them. One thing I would change is probably increasing hitboxes. I misclicked about half of the time. Other than that, solid entry. Kinda strange these people are eating dice though.
A really clever concept that was well executed with clear graphics and simple yet addictive gameplay! And the flipping mechanic makes it so the randomness never feels unfair but rather just add variation!
Really good job! :D
Yeah, a friend had that idea and it was perfect. Thanks for playing!
Really enjoyable and addicting game!
I managed to beat all 3 stages, and was surprised how well the flipping dice mechanic actually works.
The only problem I saw is, that because the dice in the second level are faster, they are pretty difficult to click on. (Kinda seems like you have to click before them or something). I'd increase the collision of the dice maybe, so they're easier to click when they're faster.
I got that a lot. Thanks for the feedback!
Cool idea, even the first level was VERY fast, had lots of fun clicking the red dice on level 3!
Initially they where ment to help you, but how it turned out, it's more chaos than anything else. More fun tho this way :)