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A jam submission

Tic Tac RollView game page

A new spin on the classic game "tic tac toe". Made in 48 hours
Submitted by dindotjs (@dindotjs_taken) — 59 minutes, 27 seconds before the deadline
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Tic Tac Roll's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#5133.9753.975
Creativity#5963.7253.725
Overall#7543.5583.558
Enjoyment#17282.9752.975

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You place down dice + roll dice in order to win

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

Visuals were good, like the music you made, impressive. Game was a bit easy, I think tictactoe as a game is a bit too simple to really build off of.

Developer

Thanks! I tried to make them as polished as I could. Yeah, I had a friend do the music and he did a v good job. My original idea was too big, it's basically the same game but with the added feature of using the dice to expand the board. Time restrictions meant that I had to cut that (this took way more code than I originally thought, and I spent most of the jam looking at VS) in favour of having a more polished game. Also I didn't have time to make the AI use the chips, which makes it kinda easy ( and bland). If this was a 72h jam, the game would have been much better imo but I'm still pretty happy nevertheless. 

(+1)

Charming presentation.

Game concept is a bit simple, though. Doesn't really fit the "roll the dice" criteria very well. You can replace dice with chickens, and this game would play the same.

Developer

Cheers! I spent a lot of time on polish etc. Honestly true, I don't think I explored enough into the dice theme, but I'm still happy with the end product. I've leant too hard into the theme in previous jams, and ended up with something I'm less happy with because I restricted myself instead of using it as a spawn of creativity. 

Charming presentation.

Game concept is a bit simple, though. Doesn't really fit the "roll the dice" criteria very well. You can replace dice with chickens, and this game would play the same.

Submitted(+1)

Was a bit hard to understand in the beginning, but is a very charming game.

Developer

This kind of game is something I've never made before, so I'm pretty inexperienced at "guiding" the player in games like this. I could definitely have done a better job. Thanks! I'm glad you liked it.

Submitted(+1)

Very polished, but also very easy ahaha 

Developer

Cheers, I spent a lot of time just polishing. Honestly not too bothered, I'd rather it be too easy than too hard (especially since it's a game jam game)

Submitted(+1)

Fun game! took me a while to understand how to play but when i did it was fun

Developer

Thanks! :)

Submitted(+1)

This was a great game! The gameplay was really cool, the concept of turning tic-tac-toe on its head was an interesting idea, and the visuals and music were good. Well done!

Developer(+1)

Thanks! Honestly I was thinking about something similar before (basically tic tac toe but you can expand the board) and I also wanted to do something that nobody else would do. While generic, I'm happy with the visuals and my friend did a v good job with the music.

Submitted(+1)

This definitely needs to be an online multiplayer mobile game. Really fun, simple rules that completely change the game for the better. Only one complaint, the written rules in-game are a bit hard to read, maybe a wacky pre-made font would be better :)
I'll definitely come back to this in the future!

Developer(+1)

God I'll try make online multiplayer, might be kinda hard tho. Yeah, they were supposed to be vague but not hard to read, I'll use fonts next time. Thanks for the kind words!! 

Submitted(+1)

This game looks and plays great. Really interesting take on the theme. My only complaint would be, that once you know the chips, it's quite easy to win against the computer. Well done!

Developer(+1)

Thanks! I tried to make it as polished as I could. I think it would be more balanced if the AI could use the chips, but I didnt have time to do that in the jam. 

Submitted(+1)

Honestly amazing for such a short time. I absolutely suck at the game but i had a lot of fun messing around with it and losing to the computer. I would totally encourage you to add a 2 player mode after the jam if you aren't already

Developer(+1)

Thanks!! Definitely worth the lost sleep imo. Honestly the AI surprised me a bit, the way I coded it was kinda janky and I didn't really expect it to work, until I tested it for the first time and I struggled to win against it. Yeah, I'll have a go at making a 2 player mode.

Submitted(+1)

Amazing little game. A wonderful exercise into the complete chaos of Calvinball-esque games.

Developer

Thanks! My original idea was way cooler, basically rolling a dice would expand the board by a square, which would have been a lot more hectic (I didn't think I had the time to make that work, so I didn't do it) 

Submitted(+1)

Interesting concept with a cute artstyle. A more varied opponent would give the game the last touch but despite that it was a really fun experience. I enjoyed it, well done!

Developer

Thanks! The art was kinda rushed, which is why its a tad simplistic, but I'm rlly glad people seem to like it :) I definitely think it would be better if the AI used the chips, but I didn't really have enough time to make that work.

Submitted(+1)

I won! But it felt like a one-sided game. Why doesn't the opponent ever take a turn? I'm expecting them to also roll dice and play chips. Good overall polish/presentation!

Developer

I tried the AI using the chips, but I couldn't really make it work from a design standpoint, as it made the gameplay feel a bit too random and not especially fun. I'm sure I could implement it while also making it balanced and fun, but the timeframe was too small to experiment (making board games takes more code than I thought). Thank you! I tried to add as much polish as I could.

Submitted(+2)

I really liked the sprites; the thick, black outline is a nice touch. The rules were a bit confusing though even after reading the instructions (maybe make the instructions on the itch.io page more clear)

Developer

Thanks! Thick outlines go a long way, its like make-up for pixel art. My intention was to make the rules slightly vague so the player would have to figure it out a bit, but yeah I think it would be better to be more explicit (ill change the itch page). 

Submitted(+1)

As a tic-tac-toe enthusiast this game was really cool.

While ultimately not that challenging the novelty and great aesthetics made it really enjoyable to play through a few rounds of.

Developer

Thanks!! Honestly I'm not too bothered about it not being especially challenging - I'd like it to be harder but I think for a jam game being too easy is better than being too hard.  Cheers, honestly the art is more rushed that what I'd normally do since this took way more programming than any other game I've made cus the whole game is basically made up of 3 systems that all have to interact.  Tysm for the kind words :)