I really like auto-battlers, so I liked the combining items mechanic. Though the game is quite basic, I quite enjoyed it and could see it being really good with more features (different effects for items other than 2 dmg/2 heal, getting progressively better items, an ability to sell old items etc etc, lots of exciting directions to take from here!)
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Simple Ogre Luck's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #428 | 3.639 | 3.639 |
Overall | #800 | 3.540 | 3.540 |
Presentation | #1053 | 3.620 | 3.620 |
Creativity | #1416 | 3.361 | 3.361 |
Ranked from 108 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It is a simple slot machine game on where everything is by chance.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Thank you for playing and liking the game ! Yeah, definitely planned a lot more effects at the beginning, criticals, dodges, defense, etc. But as I try to create the game, I realized that each effects takes a lot more time than I anticipated. I opted to go with the damage and heal as I try to make the rest of the game playable and readable (and also bug free).
Again, thank you for the kind words, they mean a lot to me : )
With no offense to any others that I've played thus far--- this is probably the most complete game experience I've seen in the jam. This is a great example of a very simple concept with an endearing spin (no pun) on it (the orc fantasy battle).
IMO this game will do very well in this jam, perhaps a bit better than it "should", because really its quite basic, isn't it? But for me, that is not a negative. Well done!
Thank you for the compliment ! That was exactly what I was aiming for :D, a simple enough game to learn easily, but with enough "meat" in it to enjoy and have variety (even if slightly). I'm also really happy to hear that it still feels "complete", I have had to hold back a lot of the ideas I had just to make sure I submit a game in time.
Glad that you liked the orc theme, and thank you again for the kind words.
Really fun. It took me a second play to realise that its best to aim for 3's and particularly 9's. This would make a fun mobile app! Art is really good, as is the music and sound choices.
The game was pretty polished. I felt like it began to snowball a bit in the later levels, and then I just got stopped. But other than that, there was a solid degree of strategy and the art was good!
Beyond scratching that itch of watching numbers go up, there's definitely some degree of strategy to it considering that I got to level 3 when clicking randomly, but when actually thinking about my decisions I got to level 75. Plus, it looks and sounds nice!
Thank you for playing ! and thank you for appreciating the strategy even if limited.
I did originally plan to add a lot more, to make the strategy part more pronounced, but the 50 hours limit got me.
I also did like your game a lot, it brought up a lot of nostalgia during my days on my PS1.
Thank you again for the kind words : )
Very nice! Looks good, and has enough of a meaningful decision to not just feel like a slot machine. I could see this being fleshed out into a small roguelite or something.
The simplicity and presentation were really great! A little too reliant on luck but the theme is 100% in there! I also liked that you used Kenney assets. :)
Simple fun, put together neatly! There might only be one basic interaction to the game, but unlike a lot of jam games, this one feels quite jank-less!
The one thing I don't feel fits quite is the music, but other than that the game seems like it's accomplishing its goals in all aspects!
Impressive 👍 I liked how u used concept and I enjoyed playing
Hey cool little game you got here! I like that we're playing as an Ogre and not a generic good guy (though I guess ogres could be good...?) Was fund seeing the numbers go up and eventually me one shotting enemies. I also just kept getting more and more health, so the enemies couldn't even touch me really. I evenutally stopped at level ~35 since then it looked like the enemies were repeating themselves. The one thing that confused me though, were the enemies getting their attacks from my stuff? It seemed like after a roll whatever was on their half of the screen would go to them? Oh well even if it did... I was too strong for them!
Very nice game! Was nicely polished and if expanded could be really incredible!
Thank you for playing! Yeah, was having trouble with the difficulty balance since I wanted everything to be randomized. Sometimes when you got lucky on the first few rolls, you will snowball and no longer lose. (at times you can die at level 5).
Enemy attacks are randomized based on the level (higher level, higher attack). I could've made the attack indication clearer, but I did made the player attacks as yellow, and the enemy attacks as red. Will keep this in mind in the future.
Thank you for the feedback and the kind words!
I like the idea of the game,
However it feels my choice doesn't actually matter, and the outcome is just completely based on randomness
A little too luck based, but still fun. The game felt super polished with clean / clear animations.
Ahh I see that you are also a connoisseur of Kenney assets. I’m fairly certain we’ve used the same tile sets. Congrats on completing the jam!
Its a fully functioning game and I didn't see any bugs.
I'm not sure how strongly slots fits the theme of dice but I did enjoy playing the game for a bit. Got to level 21(?) before losing.
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