This was a pretty fun. I love the concept but the colors a little bit too bright for me)
Anyway, I managed to get a lot of fun - Nice job!
Criteria | Rank | Score* | Raw Score |
Presentation | #299 | 4.181 | 4.181 |
Overall | #923 | 3.474 | 3.474 |
Enjoyment | #1435 | 3.108 | 3.108 |
Creativity | #2020 | 3.133 | 3.133 |
Ranked from 83 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You shoot dice from a rocket launcher
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
This was a pretty fun. I love the concept but the colors a little bit too bright for me)
Anyway, I managed to get a lot of fun - Nice job!
Awesome game, nice work! Had a lot of fun with this one, super crunchy and juicy!
A simple top-down shooter, but with the addition of math!
Really fun twist on the shooter mechanic, but wish that the camera is a bit wider, hard to see when enemies are coming from the other side.
A very fun game that feels polished despite being coded in 50 hours.
Congrats on finishing the jam !
Super good game! Loved the music and the aesthetic was definitely one of the best of the whole jam. The game play was fun, though I believe how the game works should be better explained in the game. That said, I loved the loading mechanic and after reading the instructions, it was really fun to load the correct dice and get those huge, crunchy explosions. Great game!
Super art style! The gameplay felt great, and the art made it all better. Very enjoyable. Congrats on your submission :)
Those lines are thicc, visual effects are nice, and controls feel smooth. Expected a bit more resonance with the theme, thanks!
Nice juicy gameplay and presentation! I like the idea of having to add the dice together to create an explosion, though I felt once the enemies got to higher numbers the mechanic kind of falls through. Still a very fun game!
The game feels so juicy. The tiny screen shakes feel cool. The sound effects in the game are very fitting. The UI had no scaling issues too. I can tell you put a lot of effort into polishing the game. Other than the visuals/sounds, the game idea is also very interesting, and the game feels quite balanced. Great job mate!
"tomatosauce" "Tell the creator to turn on remote play and put it on steam" "slay" x2 "yals" - Twitch Chat
"Tic tac toe is fun... with friends." - Moog
Good SFX, it was a bit hard to keep up with the center card changing alongside the massive variety in enemies, still fun tho. I really like the polish where the colored explosions/blood stay on the floor. Also good job on the UI. One thing that confused me was that the enemies would sometimes start at 5, but the card would be at 2 so I had no way of killing them.
Looking forward to a post jam version! this is way too chaotic for me to do anything other than just run around and spam lol
Wow, this looked and felt great! I think the main mechanic of loading dice, adding them up and looking at the enemies was a bit much for me and didn't feel intuitive. Other then that, definitely had some fun just blasting the s*** out of some dice! (also the fact your dice stayed around is such a great polish detail!)
Wow, what a great game! Everything feels very satisfying and polished and the guns feel great to play. The enemies are sometimes hard to see when they're attacking the king, especially the small red guys. Still, I really enjoyed playing! Nice job!
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